#include scripts\chat_commands; Init() { CreateCommand(level.chat_commands["ports"], "wallhack", "function", ::WallhackCommand, 4, ["default_help_one_player"]); } /* Command section */ WallhackCommand(args) { if (args.size < 1) { return NotEnoughArgsError(1); } error = ToggleWallhack(args[0]); if (IsDefined(error)) { return error; } } /* Logic section */ ToggleWallhack(playerName) { player = FindPlayerByName(playerName); if (!IsDefined(player)) { return PlayerDoesNotExistError(playerName); } commandName = "wallhack"; ToggleStatus(commandName, "Wallhack", player); if (GetStatus(commandName, player)) { player DoWallhack(true); player thread ThreadWallhack(); } else { player DoWallhack(false); player notify("chat_commands_wallhack_off"); } } ThreadWallhack() { self endon("disconnect"); self endon("chat_commands_wallhack_off"); for(;;) { self waittill("spawned_player"); DoWallhack(true); } } DoWallhack(enabled) { if (enabled) { self ThermalVisionFOFOverlayOn(); } else { self ThermalVisionFOFOverlayOff(); } }