#include maps\mp\gametypes\_hud_util; Init() { level.suicide_button = "+actionslot 7"; DisplayButtonsText(); level thread OnPlayerConnected(); } OnPlayerConnected() { for(;;) { level waittill("connected", player); player thread OnSuicideButtonPressed(level.suicide_button); } } OnSuicideButtonPressed(button) { self endon("disconnect"); level endon("game_ended"); self notifyOnPlayerCommand("suicide_button", button); while(1) { self waittill("suicide_button"); self Suicide(); } } DisplayButtonsText() { suicide_text = level createServerFontString( "Objective", 0.65 ); suicide_text setPoint( "RIGHT", "RIGHT", -4, -227.5 ); suicide_text setText("^1Press [{" + level.suicide_button + "}] to suicide"); } Debug(text) { print(text); }