Replace Weapon On Spawn
This can easily be modified to always give a certain weapon or only give it when the player has a certain weapon etc.
This is useful to add ported weapons like the Intervention to your default classes until Plutonium adds the possibility to do it directly in dsr files.
replace_rsass_with_intervention.gsc
Replace the RSASS with an Intervention (ACOG sight)
Replace the RSASS silencer with an Intervention (ACOG sight + silencer)
Gives a throwing knife and a tactical insertion in both cases
replace_with_snipers.gsc
Replace any weapon with a bolt action sniper with the extended mags attachment.
Can be configured to only work for bots, players or both by changing level.rws_applies_to
.
As of now this removes secondary weapons and grenades but the script can easily be modified to add additional checks for these and replace/remove them only if needed.
An example that shows how to only apply the replacement if the primary isn't valid can be found in DoWeaponCheck()
.