Resxt 375dceea87 remove_heavy_weapon_slow 1.0.1
An additional OnPlayerWeaponSwitch function was threaded on every spawn. Now it will stop when the player dies and thread a new one as expected
2023-04-15 14:32:58 +02:00
..
2023-02-15 16:46:55 +01:00
2022-10-01 13:15:08 +02:00
2023-02-15 16:11:18 +01:00
2022-03-09 23:36:34 +01:00
2022-04-11 13:42:17 +02:00
2022-03-25 22:43:49 +01:00
2022-04-23 21:12:54 +02:00
2023-02-15 22:34:22 +01:00
2022-03-16 19:48:00 +01:00
2022-09-18 17:42:20 +02:00
2023-02-16 03:24:32 +01:00
2023-02-15 16:46:55 +01:00

Small scripts

Simple drag and drop scripts

anti_hardscope.gsc

Prevent players from hardscoping

autoassign_team.gsc

Whenever a player connects directly autoassign him to a team, skipping the team selection menu

change_team_names.gsc

Change the team names to custom names depending on the game mode

disable_damages.gsc

Disable melee knifing damage.
Also prevents players from dying to their own grenades and rockets.
Note that if you shoot enough rockets (around 20/30) you can still kill yourself.
This also doesn't prevent players from killing themselves when they hold a frag grenade in their hands.

disable_nuke_killstreak.gsc

Prevent players from obtaining the nuke/M.O.A.B killstreak when they have enough kills.

display_player_stats.gsc

Display the player's killstreak, total kills and deaths on top of the screen

Image

image

get_player_guid.gsc

Print the GUID of a player in the console whenever he connects and whenever he chooses/changes class.

give_perks_on_spawn.gsc

Gives perks to a player whenever he spawns if he doesn't already have them.
This script has been written to give sleight of hand and quickdraw even if you have other perks like overkill (carry two primary weapons).
You can find the list of perks and pro perks in perktable.csv

jump_monitor.gsc

Whenever players touch the ground they have 7.5s to jump or they will explode. At 50% of this time a beeping sound starts playing.
Whenever the player jumps the timer stops and is only starting again from the beginning when he touches the ground.
This script is really useful if you have a high jump server and you want to make sure that players don't stay on the ground for too long and also if you have bots it ensures they don't stay on the ground most of the game to make games dynamic.

Bot Warfare bots are supported but the code for it is disabled by default to avoid getting any error in case Bot Warfare isn't installed.
To enable support for Bot Warfare simply uncomment the lines where it says Uncomment if using Bot Warfare.
This will monitor bots individually and make them jump every level.jump_monitor_bot_wait_time second after they touch the ground.

hardcore_tweaks.gsc

The hardcore mode replaces some game functionalities like enabling friendly fire or disabling killcams.
With this script you can override the tweaks the hardcore mode brings.

kill_players_under_map.gsc

This is a script that kills players when they are under the map.
Some maps don't have a script to kill players under the map and they can exploit it to kill players while being under the map.
Go under the map on the barrier and check the console to get the value to check.
Then open the in-game console and type mapname to get the map name.
Finally simply add a case to the switch (map_name) with the mapname value as the case and the self.origin[2] value as the returned value.

kill_stuck_bots.gsc

This is a temporary solution to inactive bots or bots stuck in corners on custom maps.
This checks for bots kills and deaths every 30 seconds. If they didn't do any kill or didn't die in 30 seconds they're considered inactive/stuck and they're killed.
Obviously a better way to do this would be checking for their positions or removing bad spawns on the map or creating waypoints for the map.
This is just a quick temporary solution that works for me.

manage_bots_fill.gsc

Simple script that changes the Bot Warfare bots_manage_fill dvar dynamically to avoid using resource for an empty server.
Whenever a player connects or disconnects the script checks the amount of human players and the value of bots_manage_fill and sets it accordingly.
If the first player joins, it sets the dvar to the value you configured for that specific server (set in InitServersDvar() with the server port).
If the last player leaves it sets back the dvar to 0 so that no bots will be playing, saving some resources on that server.

remove_heavy_weapon_slow.gsc

Set back your speed scale to default whenever you have an heavy weapon equipped.
Whenever you have an LMG gun or heavy sniper like a Barrett your speed will be slower than with most weapons.
This script makes it so that no matter the weapons you have in your class your speed will be normal/default.
The script doesn't modify the player's speed, instead it modifies the speed scaling (sets it back to 1) so it's safe to use with modified g_speed.
The speeds were tested/monitored with this speed meter script from quaK

show_text_on_first_spawn.gsc

Display a text to a player when it's the first time he spawns in a match.
This can be used to display a specific rule, a warning or just a message.

welcome_message.gsc

Display a welcome message to a player (MW2 typewriter style) when it's the first time he spawns in a match.
This has an optional sound, optionally up to 3 lines of text, an optional icon and an optional glow to the text, all with support for color codes for the text.
To change the icon displayed just change the value of level.welcome_message_icon. Most icons can be found on this list.
Some sounds can be found by searching the dump with certain keywords such as playsound and playlocalsound

Image

image