Plutonium-IW5-Scripts/gamemodes/one_in_the_chamber.gsc
2022-09-19 09:55:02 +02:00

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#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_class;
Init()
{
InitOneInTheChamber();
}
InitOneInTheChamber()
{
InitWeaponVariables();
InitOneShotDamages();
randomCategoryArray = GetRandomElementInArray(level.one_in_the_chamber_available_weapons);
level.one_in_the_chamber_weapon = GetRandomElementInArray(randomCategoryArray);
level.one_in_the_chamber_kills = 50;
level.blockWeaponDrops = true;
replacefunc(maps\mp\_utility::allowTeamChoice, ::ReplaceAllowTeamChoice);
replacefunc(maps\mp\_utility::allowClassChoice, ::ReplaceAllowClassChoice);
SetGameLimits(level.one_in_the_chamber_kills, (level.one_in_the_chamber_kills / 5));
level thread OnPlayerConnect();
}
InitWeaponVariables()
{
level.one_in_the_chamber_available_weapons = [];
level.one_in_the_chamber_available_weapons["automatics"] = ["iw5_m4_mp", "iw5_m4_mp_silencer", "iw5_scar_mp", "iw5_scar_mp_silencer", "iw5_g36c_mp", "iw5_g36c_mp_silencer", "iw5_mk14_mp", "iw5_mk14_mp_silencer", "iw5_fad_mp", "iw5_fad_mp_silencer", "iw5_mp5_mp", "iw5_mp5_mp_silencer", "iw5_ump45_mp", "iw5_ump45_mp_silencer", "iw5_pp90m1_mp", "iw5_pp90m1_mp_silencer", "iw5_p90_mp", "iw5_p90_mp_silencer", "iw5_m9_mp", "iw5_m9_mp_silencer", "iw5_mp7_mp", "iw5_mp7_mp_silencer", "iw5_ak74u_mp", "iw5_ak74u_mp_silencer"];
level.one_in_the_chamber_available_weapons["snipers"] = ["iw5_l96a1_mp_l96a1scope", "iw5_dragunov_mp_dragunovscope", "iw5_as50_mp_as50scope", "iw5_rsass_mp_rsassscope", "iw5_msr_mp_msrscope", "iw5_cheytac_mp_cheytacscope", "iw5_l96a1_mp_l96a1scope_silencer03", "iw5_dragunov_mp_dragunovscope_silencer03", "iw5_as50_mp_as50scope_silencer03", "iw5_rsass_mp_rsassscope_silencer03", "iw5_msr_mp_msrscope_silencer03", "iw5_cheytac_mp_cheytacscope", "iw5_l96a1_mp_acog", "iw5_dragunov_mp_acog", "iw5_as50_mp_acog", "iw5_rsass_mp_acog", "iw5_msr_mp_acog", "iw5_cheytac_mp_acog", "iw5_l96a1_mp_acog_silencer03", "iw5_dragunov_mp_acog_silencer03", "iw5_as50_mp_acog_silencer03", "iw5_rsass_mp_acog_silencer03", "iw5_msr_mp_acog_silencer03", "iw5_cheytac_mp_acog_silencer03"];
level.one_in_the_chamber_available_weapons["shotguns"] = ["iw5_usas12_mp", "iw5_ksg_mp", "iw5_spas12_mp", "iw5_aa12_mp", "iw5_striker_mp", "iw5_1887_mp"];
level.one_in_the_chamber_available_weapons["pistols"] = ["iw5_44magnum_mp_tactical", "iw5_44magnum_mp_tactical", "iw5_usp45_mp_tactical", "iw5_usp45_mp_silencer02_tactical", "iw5_deserteagle_mp_tactical", "iw5_deserteagle_mp_tactical", "iw5_mp412_mp_tactical", "iw5_mp412_mp_tactical", "iw5_p99_mp_tactical", "iw5_p99_mp_silencer02_tactical", "iw5_fnfiveseven_mp_tactical", "iw5_fnfiveseven_mp_silencer02_tactical"];
}
InitOneShotDamages()
{
level.callbackplayerdamagestub = level.callbackplayerdamage;
level.callbackplayerdamage = ::OneShotDamages;
}
OnPlayerConnect()
{
for(;;)
{
level waittill("connected", player);
player.pers["previous_score"] = 0;
player thread OnPlayerSpawned();
player thread OnPlayerKill();
}
}
OnPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill("changed_kit");
self DisableWeaponPickup();
self thread ReplaceKillstreaks();
self thread ReplacePerks();
self thread ReplaceWeapons(level.one_in_the_chamber_weapon);
}
}
OnPlayerKill()
{
self endon("disconnect");
for (;;)
{
self waittill( "killed_enemy" );
self setweaponammoclip(level.one_in_the_chamber_weapon, self getweaponammoclip(level.one_in_the_chamber_weapon) + int((self.score - self.pers["previous_score"]) / 50));
self.pers["previous_score"] = self.score;
}
}
/*
<kills_limit> the amount of kills to win
<time_limit> the amount of minutes until the game ends (optional)
Example:
SetGameLimits(20); will change the kills limit to 20
SetGameLimits(40, 15); will change the kills limit to 40 and the time limit to 15 minutes
*/
SetGameLimits(kills_limit, time_limit)
{
score_multiplier = 0;
switch(level.gameType)
{
case "dm":
score_multiplier = 50;
break;
case "war":
score_multiplier = 100;
break;
default:
score_multiplier = 50;
break;
}
SetDvar("scr_" + level.gameType + "_scorelimit", kills_limit * score_multiplier);
SetDvar("scorelimit", kills_limit * score_multiplier);
if (IsDefined(time_limit))
{
SetDvar("scr_" + level.gameType + "_timelimit", time_limit);
SetDvar("timelimit", time_limit);
}
}
ReplaceWeapons(new_weapon)
{
self TakeAllWeapons();
self GiveWeapon(new_weapon);
self setweaponammoclip( new_weapon, 1 );
self setweaponammostock( new_weapon, 0 );
self SetSpawnWeapon(new_weapon);
}
ReplacePerks()
{
self ClearPerks();
self GivePerk("specialty_fastreload", false); // Sleight of hand
self GivePerk(GetProPerkName("specialty_fastreload"), false); // Sleight of hand PRO
self GivePerk("specialty_longersprint", false); // Extreme conditioning
self GivePerk(GetProPerkName("specialty_longersprint"), false); // Extreme conditioning PRO
self GivePerk("specialty_quickdraw", false); // Quickdraw
self GivePerk(GetProPerkName("specialty_quickdraw"), false); // Quickdraw
self GivePerk("specialty_bulletaccuracy", false); // Steady aim
self GivePerk(GetProPerkName("specialty_bulletaccuracy"), false); // Steady aim PRO
self GivePerk(GetProPerkName("specialty_quieter"), false); // Dead silence PRO
self GivePerk("specialty_fastermelee", 0);
}
ReplaceKillstreaks()
{
self.pers["gamemodeLoadout"] = self cloneLoadout();
self.pers["gamemodeLoadout"]["loadoutJuggernaut"] = false;
self.pers["gamemodeLoadout"]["loadoutStreakType"] = "streaktype_assault"; // don't give specialist bonus
self.pers["gamemodeLoadout"]["loadoutKillstreak1"] = "none";
self.pers["gamemodeLoadout"]["loadoutKillstreak2"] = "none";
self.pers["gamemodeLoadout"]["loadoutKillstreak3"] = "none";
if (self IsBot())
{
self maps\mp\bots\_bot_utility::botGiveLoadout(self.team, "gamemode", false, true);
}
else
{
self maps\mp\gametypes\_class::giveLoadout(self.team, "gamemode", false, true);
}
maps\mp\killstreaks\_killstreaks::clearKillstreaks();
}
ReplaceAllowClassChoice()
{
return false;
}
IsBot()
{
return IsDefined(self.pers["isBot"]) && self.pers["isBot"];
}
GetRandomElementInArray(array)
{
return array[GetArrayKeys(array)[randomint(array.size)]];
}
GetProPerkName(perkName)
{
return tablelookup( "mp/perktable.csv", 1, perkName, 8 );
}
OneShotDamages( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
{
if (isDefined(eAttacker))
{
if (isDefined(eAttacker.guid) && isDefined(self.guid))
{
if (eAttacker.guid != self.guid)
{
iDamage = 999;
}
}
}
self [[level.callbackplayerdamagestub]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
}
ReplaceAllowTeamChoice()
{
gametype = getDvar("g_gametype");
if (gametype == "dm" || gametype == "oitc") return false;
else
{
allowed = int( tableLookup( "mp/gametypesTable.csv", 0, level.gameType, 4 ) );
assert( isDefined( allowed ) );
return allowed;
}
}