mirror of
https://github.com/Resxt/Plutonium-IW5-Scripts.git
synced 2025-04-19 12:42:54 +00:00
Added help command to display the help message for a particular command. An optional commandHelp argument has been added to the CreateCommand function. A help command with no arguments can still be created. The script will understand the context and display the right info Made examples in InitCommands() clearer by separating them and adding comments Added comments to separate each command section: commands, help and other commands
276 lines
8.2 KiB
Plaintext
276 lines
8.2 KiB
Plaintext
/*
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==========================================================================
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| Game: Plutonium IW5 |
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| Description : Display text and run GSC code |
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| by typing commands in the chat |
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| Author: Resxt |
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==========================================================================
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| https://github.com/Resxt/Plutonium-IW5-Scripts/tree/main/small_scripts |
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==========================================================================
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*/
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/* Init section */
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Init()
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{
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InitChatCommands();
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}
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InitChatCommands()
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{
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level.commands_prefix = "!";
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level.commands_servers_ports = ["27016", "27017"];
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InitCommands();
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level thread ChatListener();
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}
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InitCommands()
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{
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// All servers text commands
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CreateCommand(level.commands_servers_ports, "help", "text", ["Type " + level.commands_prefix + "commands to get a list of commands", "Type " + level.commands_prefix + "help followed by a command name to see how to use it"]);
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// All servers function commands
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CreateCommand(level.commands_servers_ports, "map", "function", ::ChangeMapCommand, ["Example: " + level.commands_prefix + "map mp_dome"]);
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CreateCommand(level.commands_servers_ports, "mode", "function", ::ChangeModeCommand, ["Example: " + level.commands_prefix + "mode FFA_default"]);
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CreateCommand(level.commands_servers_ports, "mapmode", "function", ::ChangeMapAndModeCommand, ["Example: " + level.commands_prefix + "mapmode mp_seatown TDM_default"]);
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// Specific server(s) text commands
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CreateCommand(["27016", "27017"], "rules", "text", ["Do not camp", "Do not spawnkill", "Do not disrespect other players"]);
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CreateCommand(["27018"], "rules", "text", ["Leave your spot and don't camp after using a M.O.A.B", "Don't leave while being infected", "Do not disrespect other players"]);
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// Specific server(s) function commands
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CreateCommand(["27016", "27017"], "suicide", "function", ::SuicideCommand);
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}
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/*
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<serverPorts> the ports of the servers this command will be created for
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<commandName> the name of the command, this is what players will type in the chat
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<commandType> the type of the command: <text> is for arrays of text to display text in the player's chat and <function> is to execute a function
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*/
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CreateCommand(serverPorts, commandName, commandType, commandValue, commandHelp)
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{
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foreach (serverPort in serverPorts)
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{
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level.commands[serverPort][commandName]["type"] = commandType;
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if (IsDefined(commandHelp))
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{
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level.commands[serverPort][commandName]["help"] = commandHelp;
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}
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if (commandType == "text")
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{
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level.commands[serverPort][commandName]["text"] = commandValue;
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}
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else if (commandType == "function")
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{
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level.commands[serverPort][commandName]["function"] = commandValue;
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}
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}
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}
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/* Chat section */
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ChatListener()
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{
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while (true)
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{
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level waittill("say", message, player);
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if (message[0] != level.commands_prefix) // For some reason checking for the buggy character doesn't work so we start at the second character if the first isn't the command prefix
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{
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message = GetSubStr(message, 1); // Remove the random/buggy character at index 0, get the real message
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}
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if (message[0] != level.commands_prefix) // If the message doesn't start with the command prefix
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{
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continue; // stop
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}
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commandArray = StrTok(message, " "); // Separate the command by space character. Example: ["!map", "mp_dome"]
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command = commandArray[0]; // The command as text. Example: !map
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args = []; // The arguments passed to the command. Example: ["mp_dome"]
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for (i = 1; i < commandArray.size; i++)
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{
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args[args.size] = commandArray[i];
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}
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// commands command
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if (command == level.commands_prefix + "commands")
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{
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player thread TellPlayer(GetArrayKeys(level.commands[GetDvar("net_port")]), 2, true);
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}
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else
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{
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// help command
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if (command == level.commands_prefix + "help" && !IsDefined(level.commands[GetDvar("net_port")]["help"]) || command == level.commands_prefix + "help" && IsDefined(level.commands[GetDvar("net_port")]["help"]) && args.size >= 1)
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{
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if (args.size < 1)
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{
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player thread TellPlayer(NotEnoughArgsError(1), 1.5);
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}
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else
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{
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commandValue = level.commands[GetDvar("net_port")][args[0]];
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if (IsDefined(commandValue))
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{
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commandHelp = commandValue["help"];
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if (IsDefined(commandHelp))
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{
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player thread TellPlayer(commandHelp, 1.5);
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}
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else
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{
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player thread TellPlayer(CommandHelpDoesNotExistError(args[0]), 1);
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}
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}
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else
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{
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if (args[0] == "commands")
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{
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player thread TellPlayer(CommandHelpDoesNotExistError(args[0]), 1);
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}
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else
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{
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player thread TellPlayer(CommandDoesNotExistError(args[0]), 1);
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}
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}
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}
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}
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// any other command
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else
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{
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commandName = GetSubStr(command, 1);
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commandValue = level.commands[GetDvar("net_port")][commandName];
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if (IsDefined(commandValue))
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{
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if (commandValue["type"] == "text")
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{
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player thread TellPlayer(commandValue["text"], 2);
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}
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else if (commandValue["type"] == "function")
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{
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error = player [[commandValue["function"]]](args);
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if (IsDefined(error))
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{
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player thread TellPlayer(error, 1.5);
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}
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}
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}
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else
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{
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player thread TellPlayer(CommandDoesNotExistError(commandName), 1);
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}
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}
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}
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}
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}
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TellPlayer(messages, waitTime, isCommand)
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{
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for (i = 0; i < messages.size; i++)
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{
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message = messages[i];
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if (IsDefined(isCommand) && isCommand)
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{
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message = level.commands_prefix + message;
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}
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self tell(message);
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if (i < (messages.size - 1)) // Don't unnecessarily wait after the last message has been displayed
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{
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wait waitTime;
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}
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}
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}
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/* Command functions section */
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SuicideCommand(args)
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{
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self Suicide();
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}
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ChangeMapCommand(args)
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{
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if (args.size < 1)
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{
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return NotEnoughArgsError(1);
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}
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ChangeMap(args[0]);
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}
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ChangeModeCommand(args)
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{
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if (args.size < 1)
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{
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return NotEnoughArgsError(1);
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}
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ChangeMode(args[0], true);
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}
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ChangeMapAndModeCommand(args)
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{
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if (args.size < 2)
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{
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return NotEnoughArgsError(2);
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}
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ChangeMode(args[1], false);
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ChangeMap(args[0]);
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}
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/* Logic functions section */
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ChangeMap(mapName)
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{
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cmdexec("map " + mapName);
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}
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ChangeMode(modeName, restart)
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{
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cmdexec("load_dsr " + modeName + ";");
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if (restart)
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{
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cmdexec("map_restart");
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}
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}
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/* Error functions section */
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CommandDoesNotExistError(commandName)
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{
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return ["The command " + commandName + " doesn't exist", "Type " + level.commands_prefix + "commands to get a list of commands"];
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}
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CommandHelpDoesNotExistError(commandName)
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{
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return ["The command " + commandName + " doesn't have any help message"];
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}
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NotEnoughArgsError(minimumArgs)
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{
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return ["Not enough arguments supplied", "At least " + minimumArgs + " argument expected"];
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} |