Plutonium-IW5-Scripts/chat_commands/chat_command_kill.gsc
Resxt 100c1441c5 chat_command_kill 1.0.1
Added permission level to CreateCommand following chat_commands 1.3.0 update

[Refactor] changed level scoped ports variable following chat_commands 1.3.0 update
2023-03-18 01:40:51 +01:00

53 lines
1.1 KiB
Plaintext

#include scripts\chat_commands;
Init()
{
CreateCommand(level.chat_commands["ports"], "kill", "function", ::KillCommand, 3, ["default_help_one_player"]);
}
/* Command section */
KillCommand(args)
{
if (args.size < 1)
{
return NotEnoughArgsError(1);
}
error = KillPlayer(args[0]);
if (IsDefined(error))
{
return error;
}
}
/* Logic section */
KillPlayer(targetedPlayerName)
{
if (self TargetIsMyself(targetedPlayerName))
{
self Suicide();
}
else
{
player = FindPlayerByName(targetedPlayerName);
if (!IsDefined(player))
{
return PlayerDoesNotExistError(targetedPlayerName);
}
playerTeam = self.team;
self.team = "noteam"; // we change the player's team to bypass the friendly fire limitation
player thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_SUICIDE", self getCurrentWeapon(), (0,0,0), (0,0,0), "torso", 0 );
self.team = playerTeam; // sets the player's team to his original team again
}
}