Resxt 59bfdc19fe chat_commands 1.1.9
[Refactor]
Fix wrong type error during help message comparison.
Change default strings to array of one string
2023-02-06 04:38:18 +01:00

582 lines
15 KiB
Plaintext

/*
==========================================================================
| Game: Plutonium IW5 |
| Description : Display text and run GSC code |
| by typing commands in the chat |
| Author: Resxt |
==========================================================================
| https://github.com/Resxt/Plutonium-IW5-Scripts/tree/main/small_scripts |
==========================================================================
*/
/* Init section */
Init()
{
InitChatCommands();
}
InitChatCommands()
{
level.commands_prefix = "!";
level.commands_servers_ports = ["27016", "27017", "27018"];
InitCommands();
level thread ChatListener();
}
InitCommands()
{
// All servers text commands
CreateCommand(level.commands_servers_ports, "help", "text", ["Type " + level.commands_prefix + "commands to get a list of commands", "Type " + level.commands_prefix + "help followed by a command name to see how to use it"]);
// All servers function commands
CreateCommand(level.commands_servers_ports, "map", "function", ::ChangeMapCommand, ["Example: " + level.commands_prefix + "map mp_dome"]);
CreateCommand(level.commands_servers_ports, "mode", "function", ::ChangeModeCommand, ["Example: " + level.commands_prefix + "mode FFA_default"]);
CreateCommand(level.commands_servers_ports, "mapmode", "function", ::ChangeMapAndModeCommand, ["Example: " + level.commands_prefix + "mapmode mp_seatown TDM_default"]);
CreateCommand(level.commands_servers_ports, "changeteam", "function", ::ChangeTeamCommand, ["default_help_one_player"]);
CreateCommand(level.commands_servers_ports, "teleport", "function", ::TeleportCommand, ["default_help_two_players"]);
CreateCommand(level.commands_servers_ports, "norecoil", "function", ::NoRecoilCommand, ["default_help_one_player"]);
CreateCommand(level.commands_servers_ports, "invisible", "function", ::InvisibleCommand, ["default_help_one_player"]);
CreateCommand(level.commands_servers_ports, "wallhack", "function", ::WallhackCommand, ["default_help_one_player"]);
// Specific server(s) text commands
CreateCommand(["27016", "27017"], "rules", "text", ["Do not camp", "Do not spawnkill", "Do not disrespect other players"]);
CreateCommand(["27018"], "rules", "text", ["Leave your spot and don't camp after using a M.O.A.B", "Don't leave while being infected", "Do not disrespect other players"]);
// Specific server(s) function commands
CreateCommand(["27016", "27017"], "suicide", "function", ::SuicideCommand);
}
/*
<serverPorts> the ports of the servers this command will be created for
<commandName> the name of the command, this is what players will type in the chat
<commandType> the type of the command: <text> is for arrays of text to display text in the player's chat and <function> is to execute a function
*/
CreateCommand(serverPorts, commandName, commandType, commandValue, commandHelp)
{
foreach (serverPort in serverPorts)
{
level.commands[serverPort][commandName]["type"] = commandType;
if (IsDefined(commandHelp))
{
commandHelpMessage = commandHelp;
commandHelpString = commandHelp[0];
if (commandHelpString == "default_help_one_player")
{
commandHelpMessage = ["Example: " + level.commands_prefix + commandName + " me", "Example: " + level.commands_prefix + commandName + " Resxt"];
}
else if (commandHelpString == "default_help_two_players")
{
commandHelpMessage = ["Example: " + level.commands_prefix + commandName + " me Resxt", "Example: " + level.commands_prefix + commandName + " Resxt me", "Example: " + level.commands_prefix + commandName + " Resxt Eldor"];
}
level.commands[serverPort][commandName]["help"] = commandHelpMessage;
}
if (commandType == "text")
{
level.commands[serverPort][commandName]["text"] = commandValue;
}
else if (commandType == "function")
{
level.commands[serverPort][commandName]["function"] = commandValue;
}
}
}
/* Chat section */
ChatListener()
{
while (true)
{
level waittill("say", message, player);
if (message[0] != level.commands_prefix) // For some reason checking for the buggy character doesn't work so we start at the second character if the first isn't the command prefix
{
message = GetSubStr(message, 1); // Remove the random/buggy character at index 0, get the real message
}
if (message[0] != level.commands_prefix) // If the message doesn't start with the command prefix
{
continue; // stop
}
commandArray = StrTok(message, " "); // Separate the command by space character. Example: ["!map", "mp_dome"]
command = commandArray[0]; // The command as text. Example: !map
args = []; // The arguments passed to the command. Example: ["mp_dome"]
for (i = 1; i < commandArray.size; i++)
{
args = AddElementToArray(args, commandArray[i]);
}
// commands command
if (command == level.commands_prefix + "commands")
{
player thread TellPlayer(GetArrayKeys(level.commands[GetDvar("net_port")]), 2, true);
}
else
{
// help command
if (command == level.commands_prefix + "help" && !IsDefined(level.commands[GetDvar("net_port")]["help"]) || command == level.commands_prefix + "help" && IsDefined(level.commands[GetDvar("net_port")]["help"]) && args.size >= 1)
{
if (args.size < 1)
{
player thread TellPlayer(NotEnoughArgsError(1), 1.5);
}
else
{
commandValue = level.commands[GetDvar("net_port")][args[0]];
if (IsDefined(commandValue))
{
commandHelp = commandValue["help"];
if (IsDefined(commandHelp))
{
player thread TellPlayer(commandHelp, 1.5);
}
else
{
player thread TellPlayer(CommandHelpDoesNotExistError(args[0]), 1);
}
}
else
{
if (args[0] == "commands")
{
player thread TellPlayer(CommandHelpDoesNotExistError(args[0]), 1);
}
else
{
player thread TellPlayer(CommandDoesNotExistError(args[0]), 1);
}
}
}
}
// any other command
else
{
commandName = GetSubStr(command, 1);
commandValue = level.commands[GetDvar("net_port")][commandName];
if (IsDefined(commandValue))
{
if (commandValue["type"] == "text")
{
player thread TellPlayer(commandValue["text"], 2);
}
else if (commandValue["type"] == "function")
{
error = player [[commandValue["function"]]](args);
if (IsDefined(error))
{
player thread TellPlayer(error, 1.5);
}
}
}
else
{
player thread TellPlayer(CommandDoesNotExistError(commandName), 1);
}
}
}
}
}
TellPlayer(messages, waitTime, isCommand)
{
for (i = 0; i < messages.size; i++)
{
message = messages[i];
if (IsDefined(isCommand) && isCommand)
{
message = level.commands_prefix + message;
}
self tell(message);
if (i < (messages.size - 1)) // Don't unnecessarily wait after the last message has been displayed
{
wait waitTime;
}
}
}
/* Command functions section */
SuicideCommand(args)
{
self Suicide();
}
ChangeMapCommand(args)
{
if (args.size < 1)
{
return NotEnoughArgsError(1);
}
ChangeMap(args[0]);
}
ChangeModeCommand(args)
{
if (args.size < 1)
{
return NotEnoughArgsError(1);
}
ChangeMode(args[0], true);
}
ChangeMapAndModeCommand(args)
{
if (args.size < 2)
{
return NotEnoughArgsError(2);
}
ChangeMode(args[1], false);
ChangeMap(args[0]);
}
ChangeTeamCommand(args)
{
if (args.size < 1)
{
return NotEnoughArgsError(1);
}
error = ChangeTeam(args[0]);
if (IsDefined(error))
{
return error;
}
}
TeleportCommand(args)
{
if (args.size < 2)
{
return NotEnoughArgsError(2);
}
error = TeleportPlayer(args[0], args[1]);
if (IsDefined(error))
{
return error;
}
}
NoRecoilCommand(args)
{
if (args.size < 1)
{
return NotEnoughArgsError(1);
}
error = ToggleNoRecoil(args[0]);
if (IsDefined(error))
{
return error;
}
}
InvisibleCommand(args)
{
if (args.size < 1)
{
return NotEnoughArgsError(1);
}
error = ToggleInvisible(args[0]);
if (IsDefined(error))
{
return error;
}
}
WallhackCommand(args)
{
if (args.size < 1)
{
return NotEnoughArgsError(1);
}
error = ToggleWallhack(args[0]);
if (IsDefined(error))
{
return error;
}
}
/* Logic functions section */
ChangeMap(mapName)
{
cmdexec("map " + mapName);
}
ChangeMode(modeName, restart)
{
cmdexec("load_dsr " + modeName + ";");
if (restart)
{
cmdexec("map_restart");
}
}
ChangeTeam(playerName)
{
player = FindPlayerByName(playerName);
if (!IsDefined(player))
{
return PlayerDoesNotExistError(playerName);
}
if (player.team == "axis")
{
player [[level.allies]]();
}
else if (player.team == "allies")
{
player [[level.axis]]();
}
}
TeleportPlayer(teleportedPlayerName, destinationPlayerName)
{
players = [];
names = [teleportedPlayerName, destinationPlayerName];
for (i = 0; i < names.size; i++)
{
name = names[i];
player = FindPlayerByName(name);
if (!IsDefined(player))
{
return PlayerDoesNotExistError(name);
}
players = AddElementToArray(players, player);
}
players[0] SetOrigin(players[1].origin);
}
ToggleNoRecoil(playerName)
{
player = FindPlayerByName(playerName);
if (!IsDefined(player))
{
return PlayerDoesNotExistError(playerName);
}
recoilModifier = 100;
if (IsDefined(player.recoilscale) && player.recoilscale == 100)
{
recoilModifier = 0;
}
player maps\mp\_utility::setrecoilscale( recoilModifier, recoilModifier );
player.recoilscale = recoilModifier;
ToggleStatus("no_recoil", "No Recoil", player);
}
ToggleInvisible(playerName)
{
player = FindPlayerByName(playerName);
if (!IsDefined(player))
{
return PlayerDoesNotExistError(playerName);
}
commandName = "invisible";
ToggleStatus(commandName, "Invisible", player);
if (GetStatus(commandName, player))
{
player hide();
}
else
{
player show();
}
}
ToggleWallhack(playerName)
{
player = FindPlayerByName(playerName);
if (!IsDefined(player))
{
return PlayerDoesNotExistError(playerName);
}
commandName = "wallhack";
ToggleStatus(commandName, "Wallhack", player);
if (GetStatus(commandName, player))
{
player DoWallhack(true);
player thread ThreadWallhack();
}
else
{
player DoWallhack(false);
player notify("chat_commands_wallhack_off");
}
}
ThreadWallhack()
{
self endon("disconnect");
self endon("chat_commands_wallhack_off");
for(;;)
{
self waittill("spawned_player");
DoWallhack(true);
}
}
DoWallhack(enabled)
{
if (enabled)
{
self ThermalVisionFOFOverlayOn();
}
else
{
self ThermalVisionFOFOverlayOff();
}
}
/* Error functions section */
CommandDoesNotExistError(commandName)
{
return ["The command " + commandName + " doesn't exist", "Type " + level.commands_prefix + "commands to get a list of commands"];
}
CommandHelpDoesNotExistError(commandName)
{
return ["The command " + commandName + " doesn't have any help message"];
}
NotEnoughArgsError(minimumArgs)
{
return ["Not enough arguments supplied", "At least " + minimumArgs + " argument expected"];
}
PlayerDoesNotExistError(playerName)
{
return ["Player " + playerName + " was not found"];
}
/* Utils section */
FindPlayerByName(name)
{
if (name == "me")
{
return self;
}
foreach (player in level.players)
{
if (ToLower(player.name) == ToLower(name))
{
return player;
}
}
}
ToggleStatus(commandName, commandDisplayName, player)
{
SetStatus(commandName, player, !GetStatus(commandName, player));
statusMessage = "^2ON";
if (!GetStatus(commandName, player))
{
statusMessage = "^1OFF";
}
if (self.name == player.name)
{
self TellPlayer(["You changed your " + commandDisplayName + " status to " + statusMessage], 1);
}
else
{
self TellPlayer([player.name + " " + commandDisplayName + " status changed to " + statusMessage], 1);
player TellPlayer([self.name + " changed your " + commandDisplayName + " status to " + statusMessage], 1);
}
}
GetStatus(commandName, player)
{
if (!IsDefined(player.chat_commands)) // avoid undefined errors in the console
{
player.chat_commands = [];
}
if (!IsDefined(player.chat_commands["status"])) // avoid undefined errors in the console
{
player.chat_commands["status"] = [];
}
if (!IsDefined(player.chat_commands["status"][commandName])) // status is set to OFF/false by default
{
SetStatus(commandName, player, false);
}
return player.chat_commands["status"][commandName];
}
SetStatus(commandName, player, status)
{
player.chat_commands["status"][commandName] = status;
}
AddElementToArray(array, element)
{
array[array.size] = element;
return array;
}