mirror of
https://github.com/Resxt/Plutonium-IW5-Scripts.git
synced 2025-04-19 12:42:54 +00:00
Moved disable_explosive_damage to small scripts (deleted disable_explosive_damage folder) Updated small_scripts README to respect files ordering Refactor Fix for useless warnings in console
29 lines
771 B
Plaintext
29 lines
771 B
Plaintext
Init()
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{
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level.callbackplayerdamagestub = level.callbackplayerdamage;
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level.callbackplayerdamage = ::DisableSelfExplosiveDamage;
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}
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DisableSelfExplosiveDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset )
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{
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if (isDefined(eAttacker))
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{
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if (isDefined(eAttacker.guid) && isDefined(self.guid))
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{
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if (eAttacker.guid == self.guid)
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{
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switch (sMeansOfDeath)
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{
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case "MOD_PROJECTILE_SPLASH": iDamage = 0;
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break;
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case "MOD_GRENADE_SPLASH": iDamage = 0;
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break;
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case "MOD_EXPLOSIVE": iDamage = 0;
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break;
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}
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}
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}
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}
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self [[level.callbackplayerdamagestub]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset );
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} |