Resxt 6bf08da690 chat_commands 1.1.7
Added invisible command to grant or remove the invisible state to a player (toggle)
Note that this does not make you invisible to bots in the sense that even if they can't see you they will still know your position and shoot you on sight
2023-02-06 03:51:17 +01:00

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/*
==========================================================================
| Game: Plutonium IW5 |
| Description : Display text and run GSC code |
| by typing commands in the chat |
| Author: Resxt |
==========================================================================
| https://github.com/Resxt/Plutonium-IW5-Scripts/tree/main/small_scripts |
==========================================================================
*/
/* Init section */
Init()
{
InitChatCommands();
}
InitChatCommands()
{
level.commands_prefix = "!";
level.commands_servers_ports = ["27016", "27017", "27018"];
InitCommands();
level thread ChatListener();
}
InitCommands()
{
// All servers text commands
CreateCommand(level.commands_servers_ports, "help", "text", ["Type " + level.commands_prefix + "commands to get a list of commands", "Type " + level.commands_prefix + "help followed by a command name to see how to use it"]);
// All servers function commands
CreateCommand(level.commands_servers_ports, "map", "function", ::ChangeMapCommand, ["Example: " + level.commands_prefix + "map mp_dome"]);
CreateCommand(level.commands_servers_ports, "mode", "function", ::ChangeModeCommand, ["Example: " + level.commands_prefix + "mode FFA_default"]);
CreateCommand(level.commands_servers_ports, "mapmode", "function", ::ChangeMapAndModeCommand, ["Example: " + level.commands_prefix + "mapmode mp_seatown TDM_default"]);
CreateCommand(level.commands_servers_ports, "changeteam", "function", ::ChangeTeamCommand, "default_help_one_player");
CreateCommand(level.commands_servers_ports, "teleport", "function", ::TeleportCommand, "default_help_two_players");
CreateCommand(level.commands_servers_ports, "norecoil", "function", ::NoRecoilCommand, "default_help_one_player");
CreateCommand(level.commands_servers_ports, "invisible", "function", ::InvisibleCommand, "default_help_one_player");
// Specific server(s) text commands
CreateCommand(["27016", "27017"], "rules", "text", ["Do not camp", "Do not spawnkill", "Do not disrespect other players"]);
CreateCommand(["27018"], "rules", "text", ["Leave your spot and don't camp after using a M.O.A.B", "Don't leave while being infected", "Do not disrespect other players"]);
// Specific server(s) function commands
CreateCommand(["27016", "27017"], "suicide", "function", ::SuicideCommand);
}
/*
<serverPorts> the ports of the servers this command will be created for
<commandName> the name of the command, this is what players will type in the chat
<commandType> the type of the command: <text> is for arrays of text to display text in the player's chat and <function> is to execute a function
*/
CreateCommand(serverPorts, commandName, commandType, commandValue, commandHelp)
{
foreach (serverPort in serverPorts)
{
level.commands[serverPort][commandName]["type"] = commandType;
if (IsDefined(commandHelp))
{
commandHelpMessage = commandHelp;
if (commandHelp == "default_help_one_player")
{
commandHelpMessage = ["Example: " + level.commands_prefix + commandName + " me", "Example: " + level.commands_prefix + commandName + " Resxt"];
}
else if (commandHelp == "default_help_two_players")
{
commandHelpMessage = ["Example: " + level.commands_prefix + commandName + " me Resxt", "Example: " + level.commands_prefix + commandName + " Resxt me", "Example: " + level.commands_prefix + commandName + " Resxt Eldor"];
}
level.commands[serverPort][commandName]["help"] = commandHelpMessage;
}
if (commandType == "text")
{
level.commands[serverPort][commandName]["text"] = commandValue;
}
else if (commandType == "function")
{
level.commands[serverPort][commandName]["function"] = commandValue;
}
}
}
/* Chat section */
ChatListener()
{
while (true)
{
level waittill("say", message, player);
if (message[0] != level.commands_prefix) // For some reason checking for the buggy character doesn't work so we start at the second character if the first isn't the command prefix
{
message = GetSubStr(message, 1); // Remove the random/buggy character at index 0, get the real message
}
if (message[0] != level.commands_prefix) // If the message doesn't start with the command prefix
{
continue; // stop
}
commandArray = StrTok(message, " "); // Separate the command by space character. Example: ["!map", "mp_dome"]
command = commandArray[0]; // The command as text. Example: !map
args = []; // The arguments passed to the command. Example: ["mp_dome"]
for (i = 1; i < commandArray.size; i++)
{
args = AddElementToArray(args, commandArray[i]);
}
// commands command
if (command == level.commands_prefix + "commands")
{
player thread TellPlayer(GetArrayKeys(level.commands[GetDvar("net_port")]), 2, true);
}
else
{
// help command
if (command == level.commands_prefix + "help" && !IsDefined(level.commands[GetDvar("net_port")]["help"]) || command == level.commands_prefix + "help" && IsDefined(level.commands[GetDvar("net_port")]["help"]) && args.size >= 1)
{
if (args.size < 1)
{
player thread TellPlayer(NotEnoughArgsError(1), 1.5);
}
else
{
commandValue = level.commands[GetDvar("net_port")][args[0]];
if (IsDefined(commandValue))
{
commandHelp = commandValue["help"];
if (IsDefined(commandHelp))
{
player thread TellPlayer(commandHelp, 1.5);
}
else
{
player thread TellPlayer(CommandHelpDoesNotExistError(args[0]), 1);
}
}
else
{
if (args[0] == "commands")
{
player thread TellPlayer(CommandHelpDoesNotExistError(args[0]), 1);
}
else
{
player thread TellPlayer(CommandDoesNotExistError(args[0]), 1);
}
}
}
}
// any other command
else
{
commandName = GetSubStr(command, 1);
commandValue = level.commands[GetDvar("net_port")][commandName];
if (IsDefined(commandValue))
{
if (commandValue["type"] == "text")
{
player thread TellPlayer(commandValue["text"], 2);
}
else if (commandValue["type"] == "function")
{
error = player [[commandValue["function"]]](args);
if (IsDefined(error))
{
player thread TellPlayer(error, 1.5);
}
}
}
else
{
player thread TellPlayer(CommandDoesNotExistError(commandName), 1);
}
}
}
}
}
TellPlayer(messages, waitTime, isCommand)
{
for (i = 0; i < messages.size; i++)
{
message = messages[i];
if (IsDefined(isCommand) && isCommand)
{
message = level.commands_prefix + message;
}
self tell(message);
if (i < (messages.size - 1)) // Don't unnecessarily wait after the last message has been displayed
{
wait waitTime;
}
}
}
/* Command functions section */
SuicideCommand(args)
{
self Suicide();
}
ChangeMapCommand(args)
{
if (args.size < 1)
{
return NotEnoughArgsError(1);
}
ChangeMap(args[0]);
}
ChangeModeCommand(args)
{
if (args.size < 1)
{
return NotEnoughArgsError(1);
}
ChangeMode(args[0], true);
}
ChangeMapAndModeCommand(args)
{
if (args.size < 2)
{
return NotEnoughArgsError(2);
}
ChangeMode(args[1], false);
ChangeMap(args[0]);
}
ChangeTeamCommand(args)
{
if (args.size < 1)
{
return NotEnoughArgsError(1);
}
error = ChangeTeam(args[0]);
if (IsDefined(error))
{
return error;
}
}
TeleportCommand(args)
{
if (args.size < 2)
{
return NotEnoughArgsError(2);
}
error = TeleportPlayer(args[0], args[1]);
if (IsDefined(error))
{
return error;
}
}
NoRecoilCommand(args)
{
if (args.size < 1)
{
return NotEnoughArgsError(1);
}
error = ToggleNoRecoil(args[0]);
if (IsDefined(error))
{
return error;
}
}
InvisibleCommand(args)
{
if (args.size < 1)
{
return NotEnoughArgsError(1);
}
error = ToggleInvisible(args[0]);
if (IsDefined(error))
{
return error;
}
}
/* Logic functions section */
ChangeMap(mapName)
{
cmdexec("map " + mapName);
}
ChangeMode(modeName, restart)
{
cmdexec("load_dsr " + modeName + ";");
if (restart)
{
cmdexec("map_restart");
}
}
ChangeTeam(playerName)
{
player = FindPlayerByName(playerName);
if (!IsDefined(player))
{
return PlayerDoesNotExistError(playerName);
}
if (player.team == "axis")
{
player [[level.allies]]();
}
else if (player.team == "allies")
{
player [[level.axis]]();
}
}
TeleportPlayer(teleportedPlayerName, destinationPlayerName)
{
players = [];
names = [teleportedPlayerName, destinationPlayerName];
for (i = 0; i < names.size; i++)
{
name = names[i];
player = FindPlayerByName(name);
if (!IsDefined(player))
{
return PlayerDoesNotExistError(name);
}
players = AddElementToArray(players, player);
}
players[0] SetOrigin(players[1].origin);
}
ToggleNoRecoil(playerName)
{
player = FindPlayerByName(playerName);
if (!IsDefined(player))
{
return PlayerDoesNotExistError(playerName);
}
recoilModifier = 100;
if (IsDefined(player.recoilscale) && player.recoilscale == 100)
{
recoilModifier = 0;
}
player maps\mp\_utility::setrecoilscale( recoilModifier, recoilModifier );
player.recoilscale = recoilModifier;
ToggleStatus("no_recoil", "No Recoil", player);
}
ToggleInvisible(playerName)
{
player = FindPlayerByName(playerName);
if (!IsDefined(player))
{
return PlayerDoesNotExistError(playerName);
}
commandName = "invisible";
ToggleStatus(commandName, "Invisible", player);
if (GetStatus(commandName, player))
{
player hide();
}
else
{
player show();
}
}
/* Error functions section */
CommandDoesNotExistError(commandName)
{
return ["The command " + commandName + " doesn't exist", "Type " + level.commands_prefix + "commands to get a list of commands"];
}
CommandHelpDoesNotExistError(commandName)
{
return ["The command " + commandName + " doesn't have any help message"];
}
NotEnoughArgsError(minimumArgs)
{
return ["Not enough arguments supplied", "At least " + minimumArgs + " argument expected"];
}
PlayerDoesNotExistError(playerName)
{
return ["Player " + playerName + " was not found"];
}
/* Utils section */
FindPlayerByName(name)
{
if (name == "me")
{
return self;
}
foreach (player in level.players)
{
if (ToLower(player.name) == ToLower(name))
{
return player;
}
}
}
ToggleStatus(commandName, commandDisplayName, player)
{
SetStatus(commandName, player, !GetStatus(commandName, player));
statusMessage = "^2ON";
if (!GetStatus(commandName, player))
{
statusMessage = "^1OFF";
}
if (self.name == player.name)
{
self TellPlayer(["You changed your " + commandDisplayName + " status to " + statusMessage], 1);
}
else
{
self TellPlayer([player.name + " " + commandDisplayName + " status changed to " + statusMessage], 1);
player TellPlayer([self.name + " changed your " + commandDisplayName + " status to " + statusMessage], 1);
}
}
GetStatus(commandName, player)
{
if (!IsDefined(player.chat_commands)) // avoid undefined errors in the console
{
player.chat_commands = [];
}
if (!IsDefined(player.chat_commands["status"])) // avoid undefined errors in the console
{
player.chat_commands["status"] = [];
}
if (!IsDefined(player.chat_commands["status"][commandName])) // status is set to OFF/false by default
{
SetStatus(commandName, player, false);
}
return player.chat_commands["status"][commandName];
}
SetStatus(commandName, player, status)
{
player.chat_commands["status"][commandName] = status;
}
AddElementToArray(array, element)
{
array[array.size] = element;
return array;
}