Plutonium-IW5-Scripts/chat_commands/chat_command_unfair_aimbot.gsc
2023-06-17 11:13:18 +02:00

114 lines
2.7 KiB
Plaintext

#include scripts\chat_commands;
Init()
{
CreateCommand(level.chat_commands["ports"], "unfairaimbot", "function", ::UnfairAimbotCommand, 4, ["default_help_one_player"], ["aimbot"]);
}
/* Command section */
UnfairAimbotCommand(args)
{
if (args.size < 1)
{
return NotEnoughArgsError(1);
}
error = ToggleUnfairAimbot(args[0]);
if (IsDefined(error))
{
return error;
}
}
/* Logic section */
ToggleUnfairAimbot(playerName)
{
player = FindPlayerByName(playerName);
if (!IsDefined(player))
{
return PlayerDoesNotExistError(playerName);
}
commandName = "unfairaimbot";
ToggleStatus(commandName, "Unfair Aimbot", player);
if (GetStatus(commandName, player))
{
player thread DoUnfairAimbot(true);
player thread ThreadUnfairAimbot();
}
else
{
player notify("chat_commands_unfair_aimbot_off");
}
}
ThreadUnfairAimbot()
{
self endon("disconnect");
self endon("chat_commands_unfair_aimbot_off");
for(;;)
{
self waittill("spawned_player");
self thread DoUnfairAimbot(true);
}
}
DoUnfairAimbot(requiresAiming)
{
self endon("death");
self endon("disconnect");
self endon("chat_commands_unfair_aimbot_off");
while (true)
{
targetedPlayer = undefined;
foreach(player in level.players)
{
if((player == self) || (level.teamBased && self.pers["team"] == player.pers["team"]) || (!isAlive(player))) // don't aim at yourself, allies and player that aren't spawned
{
continue; // skip
}
if(IsDefined(targetedPlayer))
{
if(Closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), targetedPlayer getTagOrigin( "j_head" )))
{
targetedPlayer = player;
}
}
else
{
targetedPlayer = player;
}
}
if(IsDefined( targetedPlayer ))
{
if (!IsDefined(requiresAiming) || !requiresAiming || requiresAiming && self AdsButtonPressed())
{
self SetPlayerAngles(VectorToAngles(( targetedPlayer getTagOrigin( "j_head" )) - (self getTagOrigin( "j_head" ))));
if(self AttackButtonPressed())
{
// for normal (non headshot) kills replace "MOD_HEAD_SHOT" with "MOD_RIFLE_BULLET" and replace "head" with "torso"
targetedPlayer thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0 );
}
}
}
wait 0.05;
}
}