Plutonium-IW5-Scripts/disable_nuke_effects/disable_nuke_effects_all_but_fog.gsc
Resxt 9a94873ecb disable_nuke_effects 1.1
- Added emp script
- Added all_but_fog and real all with EMP
2022-02-18 23:10:13 +01:00

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#include maps\mp\killstreaks\_nuke;
main()
{
replacefunc(maps\mp\killstreaks\_nuke::nukeVision, ::disableNukeVision);
replacefunc(maps\mp\killstreaks\_nuke::nukeSlowMo, ::disableNukeSlowMo);
replacefunc(maps\mp\killstreaks\_nuke::nuke_EMPJam, ::disableNukeEmp);
replacefunc(maps\mp\killstreaks\_nuke::nukeEffects, ::disableNukeEffects);
}
disableNukeVision()
{
}
disableNukeSlowMo()
{
}
disableNukeEmp()
{
}
disableNukeEffects()
{
level endon( "nuke_cancelled" );
setdvar( "ui_bomb_timer", 0 );
foreach ( var_1 in level.players )
{
var_2 = anglestoforward( var_1.angles );
var_2 = ( var_2[0], var_2[1], 0 );
var_2 = vectornormalize( var_2 );
var_3 = 5000;
var_4 = spawn( "script_model", var_1.origin + var_2 * var_3 );
var_4 setmodel( "tag_origin" );
var_4.angles = ( 0, var_1.angles[1] + 180, 90 );
var_4 thread nukeEffect( var_1 );
}
}