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chat_command_unlimited_ammo 1.0.0
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@ -68,3 +68,20 @@ set cc_permission_4 ""
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- If you use [IW4MAdmin](https://github.com/RaidMax/IW4M-Admin) make sure you have a different commands prefix to avoid conflicts. For example `!` for IW4MAdmin commands and `.` for this script. The commands prefix can be modified by changing the value of the `cc_prefix` dvar. As for [IW4MAdmin](https://github.com/RaidMax/IW4M-Admin), at the time of writing, if you want to change it you'll need to change the value of [CommandPrefix](https://github.com/RaidMax/IW4M-Admin/wiki/Configuration#advanced-configuration)
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- If you prefer to display information (error messages, status change etc.) in the player's chat rather than on his screen you can do that on a dedicated server. For this you need to install [t6-gsc-utils.dll](https://github.com/fedddddd/t6-gsc-utils#installation) (dedicated server only) and change `self IPrintLnBold(message);` to `self tell(message);` in the `TellPlayer` function
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- Support for clantags was added. You can use the player names in-game or in the dvars without having to care about their clantag. The [setClantag function](https://github.com/fedddddd/t6-gsc-utils#chat) replaces the player name so additional work was required to make the script ignore the clantag
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## chat_command_unlimited_ammo.gsc
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Toggles unlimited ammo on the targeted player.
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| # | Argument | Mandatory |
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|---|---|---|
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| 1 | The name of the player to toggle unlimited ammo for | :white_check_mark: |
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| Examples |
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|---|
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| `!unlimitedammo me` |
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| `!unlimitedammo Resxt` |
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| Permission level |
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|---|
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| 3 |
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96
chat_commands/chat_command_unlimited_ammo .gsc
Normal file
96
chat_commands/chat_command_unlimited_ammo .gsc
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@ -0,0 +1,96 @@
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#include scripts\chat_commands;
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Init()
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{
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CreateCommand(level.chat_commands["ports"], "unlimitedammo", "function", ::UnlimitedAmmoCommand, 3, array("default_help_one_player"));
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}
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/* Command section */
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UnlimitedAmmoCommand(args)
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{
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if (args.size < 1)
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{
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return NotEnoughArgsError(1);
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}
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error = ToggleUnlimitedAmmo(args[0]);
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if (IsDefined(error))
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{
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return error;
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}
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}
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/* Logic section */
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ToggleUnlimitedAmmo(playerName)
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{
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player = FindPlayerByName(playerName);
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if (!IsDefined(player))
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{
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return PlayerDoesNotExistError(playerName);
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}
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commandName = "unlimitedammo";
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ToggleStatus(commandName, "Unlimited Ammo", player);
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if (GetStatus(commandName, player))
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{
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player thread DoUnlimitedAmmo();
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player thread ThreadUnlimitedAmmo();
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}
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else
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{
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player notify("chat_commands_unlimited_ammo_off");
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}
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}
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ThreadUnlimitedAmmo()
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{
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self endon("disconnect");
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self endon("chat_commands_unlimited_ammo_off");
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for(;;)
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{
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self waittill("spawned_player");
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self thread DoUnlimitedAmmo();
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}
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}
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DoUnlimitedAmmo()
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{
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self endon("chat_commands_unlimited_ammo_off");
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while (true)
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{
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currentWeapon = self getCurrentWeapon();
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currentoffhand = self GetCurrentOffhand();
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if (currentWeapon != "none")
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{
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self SetWeaponAmmoClip(currentWeapon, 9999);
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}
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if (IsSubStr(currentWeapon, "akimbo"))
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{
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self SetWeaponAmmoClip(currentWeapon, 9999, "left");
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self SetWeaponAmmoClip(currentWeapon, 9999, "right");
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}
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if ( currentoffhand != "none" )
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{
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self setWeaponAmmoClip( currentoffhand, 9999 );
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self GiveMaxAmmo( currentoffhand );
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}
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wait 0.05;
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}
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}
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