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chat_command_dvars 1.0.0
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@ -70,6 +70,20 @@ set cc_permission_4 ""
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- If you prefer to display information (error messages, status change etc.) in the player's chat rather than on his screen you can do that on a dedicated server. For this you need to install [t6-gsc-utils.dll](https://github.com/fedddddd/t6-gsc-utils#installation) (dedicated server only) and change `self IPrintLnBold(message);` to `self tell(message);` in the `TellPlayer` function
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- Support for clantags was added. You can use the player names in-game or in the dvars without having to care about their clantag. The [setClantag function](https://github.com/fedddddd/t6-gsc-utils#chat) replaces the player name so additional work was required to make the script ignore the clantag
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## chat_command_dvars.gsc
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3 related commands in one file:
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- Print server dvar
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- Change server dvar
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- Change client dvar
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| Name | Description | Arguments expected | Example | Permission level |
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|---|---|---|---|---|
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| getdvar | Prints the (server) dvar value in the player's chat | (1) the dvar name | `!getdvar g_speed` | 2 |
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| setdvar | Changes a dvar on the server | (1) the dvar name (2) the new dvar value | `!setdvar jump_height 500` | 4 |
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| setclientdvar | Changes a dvar on the targeted player | (1) the name of the player (2) the dvar name (3) the new dvar value | `!setclientdvar Resxt cg_thirdperson 1` | 4 |
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## chat_command_god_mode.gsc
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Toggles whether the targeted player is in god mode (invincible) or not.
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104
chat_commands/chat_command_dvars.gsc
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104
chat_commands/chat_command_dvars.gsc
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@ -0,0 +1,104 @@
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#include scripts\chat_commands;
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Init()
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{
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CreateCommand(level.chat_commands["ports"], "getdvar", "function", ::GetDvarCommand, 2);
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CreateCommand(level.chat_commands["ports"], "setdvar", "function", ::SetDvarCommand, 4);
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CreateCommand(level.chat_commands["ports"], "setclientdvar", "function", ::SetPlayerDvarCommand, 4);
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}
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/* Command section */
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GetDvarCommand(args)
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{
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if (args.size < 1)
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{
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return NotEnoughArgsError(1);
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}
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error = GetServerDvar(args[0]);
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if (IsDefined(error))
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{
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return error;
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}
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}
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SetDvarCommand(args)
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{
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if (args.size < 2)
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{
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return NotEnoughArgsError(2);
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}
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error = SetServerDvar(args[0], args[1], false);
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if (IsDefined(error))
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{
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return error;
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}
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}
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SetPlayerDvarCommand(args)
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{
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if (args.size < 3)
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{
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return NotEnoughArgsError(3);
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}
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error = SetPlayerDvar(args[0], args[1], args[2]);
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if (IsDefined(error))
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{
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return error;
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}
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}
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/* Logic section */
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GetServerDvar(dvarName)
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{
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if (DvarIsInitialized(dvarName))
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{
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self thread TellPlayer(array("^5" + dvarName + " ^7is currently set to ^5" + GetDvar(dvarName)), 1);
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}
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else
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{
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return DvarDoesNotExistError(dvarName);
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}
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}
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SetServerDvar(dvarName, dvarValue, canSetUndefinedDvar)
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{
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if (IsDefined(canSetUndefinedDvar) && canSetUndefinedDvar)
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{
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SetDvar(dvarName, dvarValue);
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}
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else
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{
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if (DvarIsInitialized(dvarName))
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{
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SetDvar(dvarName, dvarValue);
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}
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else
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{
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return DvarDoesNotExistError(dvarName);
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}
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}
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}
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SetPlayerDvar(playerName, dvarName, dvarValue)
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{
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player = FindPlayerByName(playerName);
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if (!IsDefined(player))
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{
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return PlayerDoesNotExistError(playerName);
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}
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player SetClientDvar(dvarName, dvarValue);
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}
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