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https://github.com/Resxt/Plutonium-T6-Scripts.git
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Remove everything about compiled files
Just a refactor that doesn't affect any script or add anything new. Plutonium T6 now supports loading source scripts so compiling them isn't needed anymore https://plutonium.pw/docs/changelog/#r3408 [Refactor] Removed all compiled scripts Moved all source scripts to the main folder instead of a source folder Renamed all source scripts to remove the source tag at the end Removed notions of compiled and source scripts in the repository's README
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35
README.md
35
README.md
@@ -10,17 +10,15 @@ Huge thanks to everyone who helped me learn GSC: Birchy, DoktorSAS, FutureRave a
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## How do I download a script?
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If you are unsure whether you should download a compiled or a source script, first read [What are compiled and source scripts?](#what-are-compiled-and-source-scripts)
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- [Download this repository](https://github.com/Resxt/Plutonium-T6-Scripts/archive/refs/heads/master.zip)
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- Open the downloaded ZIP file
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- Drag and drop the script(s) you want in the folder they need to be placed in.
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If no instructions are provided for the script you want then simply follow the instructions given in [How do I use a compiled script?](#how-do-i-use-a-compiled-script)
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If no instructions are provided for the script you want then simply follow the instructions given in [How do I use a script?](#how-do-i-use-a-script)
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Just keep in mind that this downloads a copy of this repository at the moment you download it.
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If a script is updated after you downloaded this repository and you want the new version then you will need to download this repository again.
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## How do I use a compiled script?
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## How do I use a script?
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[Follow the instructions in the documentation](https://plutonium.pw/docs/modding/loading-mods/#loading-existing-scripts-on-t6)
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@@ -30,32 +28,3 @@ If the script should only be loaded for the multiplayer mode then put it in `scr
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If the script should only be loaded for the zombies mode then put it in `scripts\zm`.
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Note that you can use `map_restart` in the [console](https://plutonium.pw/docs/opening-console/) to quickly restart your current game and reload scripts.
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## How do I compile a script?
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<!---
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Replace with Plutonium's documentation instead when it's up-to-date
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--->
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- Download [GSC Tool](https://github.com/xensik/gsc-tool/releases/latest)
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- Read the [instructions to compile a file](https://github.com/xensik/gsc-tool#usage)
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It should look similar to this
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`gsc-tool.exe comp t6 "C:\Users\Resxt\AppData\Local\Plutonium\storage\t6\scripts\mapvote.gsc"`
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If after opening the file you see that it has a lot of non readable characters this means that it was successfully compiled.
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## What are compiled and source scripts?
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Before downloading a script it's important to understand what compiled and source scripts mean.
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A source script is the script in a human readable form (a text file), this is how the script is written.
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A compiled script is simply a source script that has been compiled by a compiler to make it readable by the game.
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At the time of writing, T6 cannot read source scripts so you have to compile them to allow the game to read them.
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So if you only want to use a script and you don't want to edit it or review its code then
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you can simply read [How do I use a compiled script?](#how-do-i-use-a-compiled-script).
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All of my scripts always come as two files:
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- script.gsc (compiled script, ready to be used)
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- script-source.gsc (source script, made to read the code and eventually edit it, cannot be read by the game, needs to be compiled)
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