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chat_command_info 1.0.0
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@ -123,6 +123,28 @@ Toggles whether the targeted player is in god mode (invincible) or not.
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## chat_command_info.gsc
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2 related commands in one file:
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- List available weapons
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- List available attachments (MP only)
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| Name | Description | Arguments expected | Example | Permission level |
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|---|---|---|---|---|
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| listweapons | Prints all the available weapons. No argument prints code names, any argument will print display/human readable names instead | (1) optional, any text | `!listweapons` | 2 |
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| listattachments | Prints all the available attachments for that weapon. No argument prints available attachments for the weapon you're holding, a valid weapon codename as argument will print this weapon's available attachments instead | (1) optional, valid weapon codename | `!listattachments dsr50_mp` | 2 |
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You can check [this](https://forum.plutonium.pw/topic/1909/resource-stat-modification-checks-other-structures) to get weapon/attachment names from your browser instead.
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| More examples |
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| `!listweapons` |
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| `!listweapons display` |
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| `!listattachments` |
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| `!listattachments tar21_mp` |
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| `!listattachments dsr50` |
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## chat_command_invisible.gsc
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Toggles invisibility on the targeted player.
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104
chat_commands/chat_command_info.gsc
Normal file
104
chat_commands/chat_command_info.gsc
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@ -0,0 +1,104 @@
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#include scripts\chat_commands;
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Init()
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{
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if (IsMultiplayerMode())
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{
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CreateCommand(level.chat_commands["ports"], "listattachments", "function", ::ListAttachmentsCommand, 2);
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}
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CreateCommand(level.chat_commands["ports"], "listweapons", "function", ::ListWeaponsCommand, 2);
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}
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/* Command section */
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ListWeaponsCommand(args)
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{
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self thread ListWeapons(args[0]);
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}
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ListAttachmentsCommand(args)
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{
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error = self thread ListAttachments(args[0]);
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if (IsDefined(error))
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{
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return error;
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}
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}
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/* Logic section */
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ListWeapons(displayMode)
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{
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waitTime = 1.5;
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if (IsMultiplayerMode())
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{
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if (IsDefined(displayMode))
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{
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foreach (index in GetArrayKeys(level.tbl_weaponids))
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{
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self thread TellPlayer(array(getweapondisplayname(level.tbl_weaponids[index]["reference"] + "_mp")), waitTime);
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wait waitTime;
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}
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}
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else
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{
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foreach (index in GetArrayKeys(level.tbl_weaponids))
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{
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self thread TellPlayer(array(level.tbl_weaponids[index]["reference"] + "_mp"), waitTime);
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wait waitTime;
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}
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}
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}
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else
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{
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if (IsDefined(displayMode))
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{
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foreach (weapon in GetArrayKeys(level.zombie_weapons))
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{
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self thread TellPlayer(array(getweapondisplayname(weapon)), waitTime);
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wait waitTime;
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}
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}
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else
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{
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foreach (weapon in GetArrayKeys(level.zombie_weapons))
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{
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self thread TellPlayer(array(weapon), waitTime);
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wait waitTime;
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}
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}
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}
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}
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ListAttachments(weaponName)
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{
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weaponIndex = 0;
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if (IsDefined(weaponName))
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{
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if (GetSubStr(weaponName, weaponName.size - 3, weaponName.size) != "_mp")
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{
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weaponName += "_mp";
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}
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if (!IsValidWeapon(weaponName))
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{
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return WeaponDoesNotExistError(weaponName);
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}
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weaponIndex = getbaseweaponitemindex(weaponName);
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}
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else
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{
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weaponIndex = getbaseweaponitemindex(self getcurrentweapon());
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}
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self thread TellPlayer(StrTok(level.tbl_weaponids[weaponIndex]["attachment"], " "), 2);
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}
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