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chat_command_points 1.1.0
Added the givepoints command that allows player to give some of their points to another player (basically transfer points)
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@ -4,17 +4,19 @@ These scripts go in `scripts\zm`
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## chat_command_points.gsc
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3 related commands in one file:
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4 related commands in one file:
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- Set points
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- Add points
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- Take/remove points
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- Give/transfer points
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| Name | Description | Arguments expected | Example | Permission level |
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|---|---|---|---|---|
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| setpoints | Changes how much points the targeted player has | (1) the name of the targeted player (2) the new amount of points to set | `!setpoints me 50000` | 3 |
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| addpoints | Gives points to the targeted player | (1) the name of the targeted player (2) the amount of points to give | `!addpoints Resxt 2500` | 3 |
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| takepoints | Takes/removes points from the targeted player | (1) the name of the targeted player (2) the amount of points to take from the player | `!takepoints Resxt 500` | 3 |
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| givepoints | Gives/transfers points from the player running the command to the targeted player | (1) the name of the targeted player (2) the amount of points to give | `!givepoints Resxt 2500` | 2 |
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## chat_command_rounds.gsc
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@ -5,6 +5,7 @@ Init()
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CreateCommand(level.chat_commands["ports"], "setpoints", "function", ::SetPointsCommand, 3);
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CreateCommand(level.chat_commands["ports"], "addpoints", "function", ::AddPointsCommand, 3);
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CreateCommand(level.chat_commands["ports"], "takepoints", "function", ::TakePointsCommand, 3);
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CreateCommand(level.chat_commands["ports"], "givepoints", "function", ::GivePointsCommand, 2, [], array("pay", "transferpoints"));
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}
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@ -56,6 +57,21 @@ TakePointsCommand(args)
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}
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}
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GivePointsCommand(args)
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{
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if (args.size < 2)
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{
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return NotEnoughArgsError(2);
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}
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error = GivePoints(args[0], args[1]);
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if (IsDefined(error))
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{
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return error;
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}
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}
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/* Logic section */
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@ -95,3 +111,28 @@ TakePlayerPoints(playerName, points)
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player.score -= int(points);
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}
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GivePoints(playerName, points)
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{
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player = FindPlayerByName(playerName);
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if (!IsDefined(player))
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{
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return PlayerDoesNotExistError(playerName);
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}
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if (int(points) <= 0)
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{
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return;
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}
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if (int(self.score) >= int(points))
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{
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self.score -= int(points);
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player.score += int(points);
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}
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else
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{
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return NotEnoughPointsError();
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}
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}
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