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chat_command_freeze 1.0.0
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@ -84,6 +84,24 @@ set cc_permission_4 ""
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| setdvar | Changes a dvar on the server | (1) the dvar name (2) the new dvar value | `!setdvar jump_height 500` | 4 |
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| setdvar | Changes a dvar on the server | (1) the dvar name (2) the new dvar value | `!setdvar jump_height 500` | 4 |
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| setclientdvar | Changes a dvar on the targeted player | (1) the name of the player (2) the dvar name (3) the new dvar value | `!setclientdvar Resxt cg_thirdperson 1` | 4 |
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| setclientdvar | Changes a dvar on the targeted player | (1) the name of the player (2) the dvar name (3) the new dvar value | `!setclientdvar Resxt cg_thirdperson 1` | 4 |
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## chat_command_freeze.gsc
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Toggles whether the targeted player can move or not.
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Note that this does not work during the prematch period.
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| # | Argument | Mandatory |
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|---|---|---|
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| 1 | The name of the player to freeze/unfreeze | :white_check_mark: |
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| Examples |
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| `!freeze me` |
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| `!freeze Resxt` |
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| Permission level |
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| 3 |
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## chat_command_god_mode.gsc
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## chat_command_god_mode.gsc
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Toggles whether the targeted player is in god mode (invincible) or not.
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Toggles whether the targeted player is in god mode (invincible) or not.
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79
chat_commands/chat_command_freeze.gsc
Normal file
79
chat_commands/chat_command_freeze.gsc
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@ -0,0 +1,79 @@
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#include scripts\chat_commands;
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Init()
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{
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CreateCommand(level.chat_commands["ports"], "freeze", "function", ::FreezeCommand, 3, array("default_help_one_player"));
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}
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/* Command section */
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FreezeCommand(args)
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{
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if (args.size < 1)
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{
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return NotEnoughArgsError(1);
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}
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error = ToggleFreeze(args[0]);
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if (IsDefined(error))
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{
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return error;
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}
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}
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/* Logic section */
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ToggleFreeze(playerName)
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{
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player = FindPlayerByName(playerName);
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if (!IsDefined(player))
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{
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return PlayerDoesNotExistError(playerName);
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}
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commandName = "freeze";
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ToggleStatus(commandName, "Freeze", player);
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if (GetStatus(commandName, player))
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{
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player DoFreeze(true);
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player thread ThreadFreeze();
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}
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else
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{
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player DoFreeze(false);
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player notify("chat_commands_freeze_off");
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}
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}
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ThreadFreeze()
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{
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self endon("disconnect");
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self endon("chat_commands_freeze_off");
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for(;;)
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{
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self waittill("spawned_player");
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self DoFreeze(true);
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}
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}
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DoFreeze(enabled)
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{
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if (enabled)
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{
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self FreezeControls(1);
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}
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else
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{
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self FreezeControls(0);
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}
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}
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