mirror of
https://github.com/Resxt/Plutonium-T6-Scripts.git
synced 2025-04-20 05:55:43 +00:00
chat_command_info 1.1.0
Added listpowerups command to list available powerups in zombies (only lists powerups available on the map)
This commit is contained in:
parent
ea309f9d28
commit
6663279c21
@ -160,11 +160,13 @@ Toggles whether the targeted player is in god mode (invincible) or not.
|
||||
|
||||
- List available weapons
|
||||
- List available attachments (MP only)
|
||||
- List available powerups (ZM only)
|
||||
|
||||
| Name | Description | Arguments expected | Example | Permission level |
|
||||
|---|---|---|---|---|
|
||||
| listweapons | Prints all the available weapons. No argument prints code names, any argument will print display/human readable names instead | (1) optional, any text | `!listweapons` | 2 |
|
||||
| listattachments | Prints all the available attachments for that weapon. No argument prints available attachments for the weapon you're holding, a valid weapon codename as argument will print this weapon's available attachments instead | (1) optional, valid weapon codename | `!listattachments dsr50_mp` | 2 |
|
||||
| listattachments | Prints all the available powerups in the map you're currently playing on | | `!listpowerups` | 2 |
|
||||
|
||||
You can check [this](https://forum.plutonium.pw/topic/1909/resource-stat-modification-checks-other-structures) to get weapon/attachment names from your browser instead.
|
||||
|
||||
|
@ -7,6 +7,11 @@ Init()
|
||||
CreateCommand(level.chat_commands["ports"], "listattachments", "function", ::ListAttachmentsCommand, 2);
|
||||
}
|
||||
|
||||
if (!IsMultiplayerMode())
|
||||
{
|
||||
CreateCommand(level.chat_commands["ports"], "listpowerups", "function", ::ListPowerupsCommand, 2);
|
||||
}
|
||||
|
||||
CreateCommand(level.chat_commands["ports"], "listweapons", "function", ::ListWeaponsCommand, 2);
|
||||
}
|
||||
|
||||
@ -29,6 +34,16 @@ ListAttachmentsCommand(args)
|
||||
}
|
||||
}
|
||||
|
||||
ListPowerupsCommand(args)
|
||||
{
|
||||
error = self thread ListPowerups();
|
||||
|
||||
if (IsDefined(error))
|
||||
{
|
||||
return error;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* Logic section */
|
||||
@ -125,4 +140,9 @@ ListAttachments(weaponName)
|
||||
Print(attachment);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ListPowerups()
|
||||
{
|
||||
self thread TellPlayer(GetAvailablePowerups(), 2);
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user