diff --git a/chat_commands/README.md b/chat_commands/README.md index 93cc459..5fa7b46 100644 --- a/chat_commands/README.md +++ b/chat_commands/README.md @@ -70,6 +70,23 @@ set cc_permission_4 "" - If you prefer to display information (error messages, status change etc.) in the player's chat rather than on his screen you can do that on a dedicated server. For this you need to install [t6-gsc-utils.dll](https://github.com/fedddddd/t6-gsc-utils#installation) (dedicated server only) and change `self IPrintLnBold(message);` to `self tell(message);` in the `TellPlayer` function - Support for clantags was added. You can use the player names in-game or in the dvars without having to care about their clantag. The [setClantag function](https://github.com/fedddddd/t6-gsc-utils#chat) replaces the player name so additional work was required to make the script ignore the clantag +## chat_command_god_mode.gsc + +Toggles whether the targeted player is in god mode (invincible) or not. + +| # | Argument | Mandatory | +|---|---|---| +| 1 | The name of the player to toggle god mode for | :white_check_mark: | + +| Examples | +|---| +| `!god me` | +| `!god Resxt` | + +| Permission level | +|---| +| 3 | + ## chat_command_teleport.gsc Teleports a player to the position of another player. diff --git a/chat_commands/chat_command_god_mode.gsc b/chat_commands/chat_command_god_mode.gsc new file mode 100644 index 0000000..1876bf1 --- /dev/null +++ b/chat_commands/chat_command_god_mode.gsc @@ -0,0 +1,79 @@ +#include scripts\chat_commands; + +Init() +{ + CreateCommand(level.chat_commands["ports"], "god", "function", ::GodModeCommand, 3, array("default_help_one_player")); +} + + + +/* Command section */ + +GodModeCommand(args) +{ + if (args.size < 1) + { + return NotEnoughArgsError(1); + } + + error = ToggleGodMode(args[0]); + + if (IsDefined(error)) + { + return error; + } +} + + + +/* Logic section */ + +ToggleGodMode(playerName) +{ + player = FindPlayerByName(playerName); + + if (!IsDefined(player)) + { + return PlayerDoesNotExistError(playerName); + } + + commandName = "god"; + + ToggleStatus(commandName, "God Mode", player); + + if (GetStatus(commandName, player)) + { + player DoGodMode(true); + player thread ThreadGodMode(); + } + else + { + player DoGodMode(false); + player notify("chat_commands_god_mode_off"); + } +} + +ThreadGodMode() +{ + self endon("disconnect"); + self endon("chat_commands_god_mode_off"); + + for(;;) + { + self waittill("spawned_player"); + + self DoGodMode(true); + } +} + +DoGodMode(enabled) +{ + if (enabled) + { + self EnableInvulnerability(); + } + else + { + self disableInvulnerability(); + } +} \ No newline at end of file