Update README.md

Added instructions to make zombies++ and the ZM mapvote work together
Zombies++ overrides end game stuff so it conflicted with the ZM mapvote making it no work properly
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Resxt 2023-06-02 12:33:42 +02:00 committed by GitHub
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@ -210,6 +210,10 @@ Until I find a way to play sounds in the intermission, if it's even possible, th
- When two maps/modes have the same votes, the lowest one in the list will win. In the future it would be nice to randomize between both - When two maps/modes have the same votes, the lowest one in the list will win. In the future it would be nice to randomize between both
- Ending the game with ESC doesn't work when in debug mode. - Ending the game with ESC doesn't work when in debug mode.
Use `map_restart` in the console when your script is compiled. And if you want to leave use `disconnect` in the console until this is fixed Use `map_restart` in the console when your script is compiled. And if you want to leave use `disconnect` in the console until this is fixed
- [Zombies++](https://github.com/Paintball/BO2-GSC-Releases/tree/master/Zombies%20Mods/Zombies%2B%2B/v1.2/Source%20Code) will cause conflict with the ZM mapvote but you can easily make them both work without having to remove one.
Open the `clientids.gsc` file provided by Zombies++ and comment these lines: `368, 504, 505`.
The part that overrides the end game logic in Zombies++ should no longer interfere with the mapvote.
Both scripts should work normally after rotating to a new map / restarting the server
## mapvote_mp_extend.gsc ## mapvote_mp_extend.gsc