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chat_command_no_target 1.0.0
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These scripts go in `scripts\zm`
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## chat_command_no_target.gsc
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Toggles whether the targeted player is in no target mode (invisible to zombies) or not.
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| # | Argument | Mandatory |
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|---|---|---|
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| 1 | The name of the player to toggle no target for | :white_check_mark: |
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| Examples |
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|---|
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| `!notarget me` |
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| `!notarget Resxt` |
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| Permission level |
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|---|
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| 3 |
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## chat_command_points.gsc
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4 related commands in one file:
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45
chat_commands/zm/chat_command_no_target.gsc
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45
chat_commands/zm/chat_command_no_target.gsc
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#include scripts\chat_commands;
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Init()
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{
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CreateCommand(level.chat_commands["ports"], "notarget", "function", ::NoTargetCommand, 3, array("default_help_one_player"), array("ignoreme", "ignore"));
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}
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/* Command section */
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NoTargetCommand(args)
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{
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if (args.size < 1)
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{
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return NotEnoughArgsError(1);
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}
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error = ToggleNoTarget(args[0]);
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if (IsDefined(error))
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{
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return error;
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}
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}
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/* Logic section */
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ToggleNoTarget(playerName)
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{
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player = FindPlayerByName(playerName);
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if (!IsDefined(player))
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{
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return PlayerDoesNotExistError(playerName);
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}
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commandName = "notarget";
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ToggleStatus(commandName, "No Target", player);
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player.ignoreme = GetStatus(commandName, player);
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}
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