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chat_command_info 1.2.0
Added listperks command
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@ -156,17 +156,19 @@ Toggles whether the targeted player is in god mode (invincible) or not.
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## chat_command_info.gsc
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2 related commands in one file:
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4 related commands in one file:
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- List available weapons
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- List available attachments (MP only)
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- List available powerups (ZM only)
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- List available perks (ZM only)
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| Name | Description | Arguments expected | Example | Permission level |
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|---|---|---|---|---|
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| listweapons | Prints all the available weapons. No argument prints code names, any argument will print display/human readable names instead | (1) optional, any text | `!listweapons` | 2 |
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| listattachments | Prints all the available attachments for that weapon. No argument prints available attachments for the weapon you're holding, a valid weapon codename as argument will print this weapon's available attachments instead | (1) optional, valid weapon codename | `!listattachments dsr50_mp` | 2 |
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| listattachments | Prints all the available powerups in the map you're currently playing on | | `!listpowerups` | 2 |
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| listpowerups | Prints all the available powerups in the map you're currently playing on | | `!listpowerups` | 2 |
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| listperks | Prints all the available perks in the map you're currently playing on | | `!listperks` | 2 |
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You can check [this](https://forum.plutonium.pw/topic/1909/resource-stat-modification-checks-other-structures) to get weapon/attachment names from your browser instead.
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@ -10,6 +10,7 @@ Init()
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if (!IsMultiplayerMode())
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{
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CreateCommand(level.chat_commands["ports"], "listpowerups", "function", ::ListPowerupsCommand, 2);
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CreateCommand(level.chat_commands["ports"], "listperks", "function", ::ListPerksCommand, 2);
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}
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CreateCommand(level.chat_commands["ports"], "listweapons", "function", ::ListWeaponsCommand, 2);
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@ -44,6 +45,16 @@ ListPowerupsCommand(args)
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}
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}
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ListPerksCommand(args)
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{
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error = self thread ListPerks();
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if (IsDefined(error))
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{
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return error;
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}
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}
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/* Logic section */
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@ -146,3 +157,8 @@ ListPowerups()
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{
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self thread TellPlayer(GetAvailablePowerups(), 2);
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}
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ListPerks()
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{
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self thread TellPlayer(GetAvailablePerks(), 2);
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}
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