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chat_command_give 1.0.0
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These scripts go in `scripts\zm`
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## chat_command_give.gsc
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| Name | Description | Arguments expected | Example | Permission level |
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|---|---|---|---|---|
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| givepowerup | Makes the powerup drop on the player, which activates it | (1) the code name of the powerup | `!givepowerup full_ammo` | 2 |
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You can use [chat_command_info.gsc](../README.md#chat_command_infogsc) to list available powerups.
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Alternatively you can use [this](https://github.com/plutoniummod/t6-scripts/blob/main/ZM/Core/maps/mp/zombies/_zm_powerups.gsc#L95) to get powerup code names from your browser (first parameter of the `add_zombie_powerup` function calls). Note that this lists all powerups without taking into account whether they're available on the map you play on or not.
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Note that like other scripts on this page this is a ZM only script, but this script also has a global version (works in both MP and ZM) that you can find [here](../chat_command_give.gsc) if you're looking for more give commands.
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You can have both installed at the same time as long as this script is in the `zm` folder and the global version is either in the `scripts` folder or the `mp` folder.
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## chat_command_no_target.gsc
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Toggles whether the targeted player is in no target mode (invisible to zombies) or not.
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41
chat_commands/zm/chat_command_give.gsc
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41
chat_commands/zm/chat_command_give.gsc
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#include scripts\chat_commands;
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Init()
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{
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CreateCommand(level.chat_commands["ports"], "givepowerup", "function", ::GivePowerupCommand, 2, [], array("spawnpowerup", "powerup", "pu"));
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}
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/* Command section */
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GivePowerupCommand(args)
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{
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if (args.size < 1)
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{
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return NotEnoughArgsError(1);
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}
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error = GivePlayerPowerup(args[0]);
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if (IsDefined(error))
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{
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return error;
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}
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}
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/* Logic section */
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GivePlayerPowerup(powerupName)
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{
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if (IsValidPowerup(powerupName))
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{
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level thread maps\mp\zombies\_zm_powerups::specific_powerup_drop(powerupName, self.origin);
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}
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else
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{
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return PowerupDoesNotExistError(powerupName);
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}
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}
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