chat_command_invisible 1.0.0

This commit is contained in:
Resxt
2023-03-24 20:29:48 +01:00
parent 56a1d9e961
commit f029c48373
2 changed files with 73 additions and 0 deletions

View File

@@ -0,0 +1,54 @@
#include scripts\chat_commands;
Init()
{
CreateCommand(level.chat_commands["ports"], "invisible", "function", ::InvisibleCommand, 3, array("default_help_one_player"));
}
/* Command section */
InvisibleCommand(args)
{
if (args.size < 1)
{
return NotEnoughArgsError(1);
}
error = ToggleInvisible(args[0]);
if (IsDefined(error))
{
return error;
}
}
/* Logic section */
ToggleInvisible(playerName)
{
player = FindPlayerByName(playerName);
if (!IsDefined(player))
{
return PlayerDoesNotExistError(playerName);
}
commandName = "invisible";
ToggleStatus(commandName, "Invisible", player);
if (GetStatus(commandName, player))
{
player Hide();
player.ignoreme = 1; // zombies won't target the player
}
else
{
player Show();
player.ignoreme = 0; // zombies will target the player again
}
}