Just a refactor that doesn't affect any script or add anything new.
Plutonium T6 now supports loading source scripts so compiling them isn't needed anymore
https://plutonium.pw/docs/changelog/#r3408
[Refactor]
Removed all compiled scripts
Moved all source scripts to the main folder instead of a source folder
Renamed all source scripts to remove the source tag at the end
Removed notions of compiled and source scripts in the repository's README
Made it possible to have a default randomized map and mode from a user defined list when the human players count is between two values defined by the user
Added dvar mapvote_default_rotation_maps
Added dvar mapvote_default_rotation_modes (MP only)
Added dvar mapvote_default_rotation_min_players
Added dvar mapvote_default_rotation_max_players
Added support for zombies mode.
Using the mapvote_maps dvar players can set a display name, the map name and the cfg name
Added mapvote_limits_maps dvar
Added mapvote_limits_modes dvar
Added mapvote_limits_max dvar
Users can now define maps and/or modes limits to have a precise amount of maps and/or modes on screen even if the available amount is above the max limit. The max limit is now 12 but can be lowered using a dvar
Changed right click listener wait time from 0.35s to 0.25s for a better user experience
Hide the map or mode when there's only one in the mapvote.
It will still rotate to it but it's hidden so that the menu looks cleaner. The menu is centered accordingly
Fixed the menu centering calculation, it's now really centered
Removed the need to write map names in a certain way to work, users can now write map names the way they want