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4 Commits

Author SHA1 Message Date
Resxt
af2937a9c9 chat_command_god_mode 1.0.4
Fixed an unresolved external error introduced in 1.0.3
2025-09-20 17:12:14 +02:00
Resxt
8cceef1167 chat_command_god_mode 1.0.3
Added Origins robot exit as a waittill to re-apply god mode, since the game's script disables invulnerability when you exit it
2025-09-20 15:09:21 +02:00
Resxt
15c0cbf7cb chat_command_info 1.2.1
Removed on screen printing for weapons and attachments since it wasn't very practical due to the amount of elements to display and the use cases. It now prints to the console instead

Added console printing for powerups and perks while keeping on screen printing
2025-09-20 15:06:54 +02:00
Resxt
af452157f6 chat_commands 1.1.7
Updated GetAvailablePerks util function

Instead of returning perks from the vending machine, it will now return all perks from the wunderfizz if the map has wunderfizz machine(s). If not then it will use the regular perks machines just like before (fixed Origins returning 5 perks instead of the 9 available)
2025-09-20 15:03:58 +02:00
3 changed files with 49 additions and 25 deletions

View File

@@ -1,4 +1,5 @@
#include scripts\chat_commands;
#include common_scripts\utility;
Init()
{
@@ -60,7 +61,7 @@ ThreadGodMode()
for(;;)
{
self waittill("spawned_player");
self waittill_any("spawned_player", "gr_eject_sequence_complete"); // Origins robot ejected
self DoGodMode(true);
}

View File

@@ -61,7 +61,9 @@ ListPerksCommand(args)
ListWeapons(displayMode)
{
waitTime = 1.5;
PrintLn("-------------------------------");
PrintLn("Available weapons");
PrintLn("-------------------------------");
if (IsMultiplayerMode())
{
@@ -69,16 +71,14 @@ ListWeapons(displayMode)
{
foreach (index in GetArrayKeys(level.tbl_weaponids))
{
self thread TellPlayer(array(getweapondisplayname(level.tbl_weaponids[index]["reference"] + "_mp")), waitTime);
wait waitTime;
PrintLn(getweapondisplayname(level.tbl_weaponids[index]["reference"] + "_mp"));
}
}
else
{
foreach (index in GetArrayKeys(level.tbl_weaponids))
{
self thread TellPlayer(array(level.tbl_weaponids[index]["reference"] + "_mp"), waitTime);
wait waitTime;
PrintLn(level.tbl_weaponids[index]["reference"] + "_mp");
}
}
}
@@ -88,16 +88,14 @@ ListWeapons(displayMode)
{
foreach (weapon in GetArrayKeys(level.zombie_weapons))
{
self thread TellPlayer(array(getweapondisplayname(weapon)), waitTime);
wait waitTime;
PrintLn(getweapondisplayname(weapon));
}
}
else
{
foreach (weapon in GetArrayKeys(level.zombie_weapons))
{
self thread TellPlayer(array(weapon), waitTime);
wait waitTime;
PrintLn(weapon);
}
}
}
@@ -139,26 +137,44 @@ ListAttachments(weaponName)
attachmentsFinal = AddElementToArray(attachmentsFinal, StrTok(attachment, "_")[0]);
}
self thread TellPlayer(attachmentsFinal, 2);
PrintLn("-------------------------------");
PrintLn("Available attachments for " + getweapondisplayname(finalWeaponName) + " (" + StrTok(finalWeaponName, "_mp")[0] + "_mp" + ")");
PrintLn("-------------------------------");
if (DebugIsOn())
foreach (attachment in attachmentsFinal)
{
Print("-------------------------------");
Print("Available attachments for " + getweapondisplayname(finalWeaponName) + " (" + StrTok(finalWeaponName, "_mp")[0] + "_mp" + ")");
foreach (attachment in attachmentsFinal)
{
Print(attachment);
}
PrintLn(attachment);
}
}
ListPowerups()
{
self thread TellPlayer(GetAvailablePowerups(), 2);
powerups = GetAvailablePowerups();
self thread TellPlayer(powerups, 2);
PrintLn("-------------------------------");
PrintLn("Available powerups");
PrintLn("-------------------------------");
foreach (powerup in powerups)
{
PrintLn(powerup);
}
}
ListPerks()
{
self thread TellPlayer(GetAvailablePerks(), 2);
perks = GetAvailablePerks();
self thread TellPlayer(perks, 2);
PrintLn("-------------------------------");
PrintLn("Available perks");
PrintLn("-------------------------------");
foreach (perk in perks)
{
PrintLn(perk);
}
}

View File

@@ -780,14 +780,21 @@ GetAvailablePerks()
{
perks = [];
foreach (machine in GetEntArray( "zombie_vending", "targetname" ))
if (GetEntArray("random_perk_machine", "targetname").size == 0)
{
if (machine.script_noteworthy != "specialty_weapupgrade")
foreach (machine in GetEntArray( "zombie_vending", "targetname" ))
{
perks = AddElementToArray(perks, machine.script_noteworthy);
if (machine.script_noteworthy != "specialty_weapupgrade")
{
perks = AddElementToArray(perks, machine.script_noteworthy);
}
}
}
Print("perkssize: " + perks.size);
else
{
perks = level._random_perk_machine_perk_list;
}
return perks;
}