#include scripts\chat_commands; Init() { CreateCommand(level.chat_commands["ports"], "invisible", "function", ::InvisibleCommand, 3, array("default_help_one_player")); } /* Command section */ InvisibleCommand(args) { if (args.size < 1) { return NotEnoughArgsError(1); } error = ToggleInvisible(args[0]); if (IsDefined(error)) { return error; } } /* Logic section */ ToggleInvisible(playerName) { player = FindPlayerByName(playerName); if (!IsDefined(player)) { return PlayerDoesNotExistError(playerName); } commandName = "invisible"; ToggleStatus(commandName, "Invisible", player); if (GetStatus(commandName, player)) { player Hide(); player.ignoreme = 1; // zombies won't target the player } else { player Show(); player.ignoreme = 0; // zombies will target the player again } }