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https://github.com/Resxt/Plutonium-T6-Scripts.git
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Just a refactor that doesn't affect any script or add anything new. Plutonium T6 now supports loading source scripts so compiling them isn't needed anymore https://plutonium.pw/docs/changelog/#r3408 [Refactor] Removed all compiled scripts Moved all source scripts to the main folder instead of a source folder Renamed all source scripts to remove the source tag at the end Removed notions of compiled and source scripts in the repository's README
1146 lines
32 KiB
Plaintext
1146 lines
32 KiB
Plaintext
/*
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======================================================================
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| Game: Plutonium T6 |
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| Description : Let players vote |
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| for a map and mode at the end of each game |
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| Author: Resxt |
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======================================================================
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| https://github.com/Resxt/Plutonium-T6-Scripts/tree/main/mapvote |
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======================================================================
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*/
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#include maps\mp\gametypes\_hud_util;
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#include maps\mp\gametypes_zm\_hud_util;
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#include common_scripts\utility;
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#include maps\mp\_utility;
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/* Entry point */
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Init()
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{
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if (GetDvarInt("mapvote_enable"))
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{
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level.mapvote_rotate_function = ::StartRotation;
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InitMapvote();
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}
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}
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/* Init section */
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InitMapvote()
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{
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InitDvars();
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InitVariables();
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if (GetDvarInt("mapvote_debug"))
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{
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Print("[MAPVOTE] Debug mode is ON");
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wait 3;
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level thread StartVote();
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level thread ListenForEndVote();
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}
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else
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{
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// Starting the mapvote normally is handled in mp\mapvote_mp_extend.gsc and zm\mapvote_zm_extend.gsc
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}
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}
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InitDvars()
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{
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SetDvarIfNotInitialized("mapvote_debug", false);
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if (IsMultiplayerMode())
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{
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SetDvarIfNotInitialized("mapvote_maps", "Aftermath:Cargo:Carrier:Drone:Express:Hijacked:Meltdown:Overflow:Plaza:Raid:Slums:Standoff:Turbine:Yemen:Nuketown:Downhill:Mirage:Hydro:Grind:Encore:Magma:Vertigo:Studio:Uplink:Detour:Cove:Rush:Dig:Frost:Pod:Takeoff");
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SetDvarIfNotInitialized("mapvote_modes", "Team Deathmatch,tdm:Domination,dom:Hardpoint,koth");
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SetDvarIfNotInitialized("mapvote_limits_maps", 0);
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SetDvarIfNotInitialized("mapvote_limits_modes", 0);
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SetDvarIfNotInitialized("mapvote_sounds_menu_enabled", 1);
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SetDvarIfNotInitialized("mapvote_sounds_timer_enabled", 1);
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SetDvarIfNotInitialized("mapvote_default_rotation_maps", "Hijacked:Raid:Nuketown");
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SetDvarIfNotInitialized("mapvote_default_rotation_modes", "tdm");
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}
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else
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{
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SetDvarIfNotInitialized("mapvote_maps", "Bus Depot,Bus Depot,zm_standard_transit:Town,Town,zm_standard_town:Farm,Farm,zm_standard_farm:Mob of The Dead,Mob of The Dead,zm_classic_prison:Nuketown,Nuketown,zm_standard_nuked:Origins,Origins,zm_classic_tomb:Buried,Buried,zm_classic_processing:Die Rise,Die Rise,zm_classic_rooftop");
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SetDvarIfNotInitialized("mapvote_default_rotation_maps", "Town,zm_standard_town:Farm,zm_standard_farm");
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}
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SetDvarIfNotInitialized("mapvote_limits_max", 12);
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SetDvarIfNotInitialized("mapvote_colors_selected", "blue");
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SetDvarIfNotInitialized("mapvote_colors_unselected", "white");
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SetDvarIfNotInitialized("mapvote_colors_timer", "blue");
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SetDvarIfNotInitialized("mapvote_colors_timer_low", "red");
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SetDvarIfNotInitialized("mapvote_colors_help_text", "white");
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SetDvarIfNotInitialized("mapvote_colors_help_accent", "blue");
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SetDvarIfNotInitialized("mapvote_colors_help_accent_mode", "standard");
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SetDvarIfNotInitialized("mapvote_vote_time", 30);
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SetDvarIfNotInitialized("mapvote_blur_level", 2.5);
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SetDvarIfNotInitialized("mapvote_blur_fade_in_time", 2);
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SetDvarIfNotInitialized("mapvote_horizontal_spacing", 75);
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SetDvarIfNotInitialized("mapvote_display_wait_time", 1);
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SetDvarIfNotInitialized("mapvote_default_rotation_min_players", 0);
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SetDvarIfNotInitialized("mapvote_default_rotation_max_players", 0);
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}
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InitVariables()
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{
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mapsArray = StrTok(GetDvar("mapvote_maps"), ":");
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voteLimits = [];
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if (IsMultiplayerMode())
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{
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modesArray = StrTok(GetDvar("mapvote_modes"), ":");
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if (GetDvarInt("mapvote_limits_maps") == 0 && GetDvarInt("mapvote_limits_modes") == 0)
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{
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voteLimits = GetVoteLimits(mapsArray.size, modesArray.size);
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}
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else if (GetDvarInt("mapvote_limits_maps") > 0 && GetDvarInt("mapvote_limits_modes") == 0)
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{
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voteLimits = GetVoteLimits(GetDvarInt("mapvote_limits_maps"), modesArray.size);
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}
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else if (GetDvarInt("mapvote_limits_maps") == 0 && GetDvarInt("mapvote_limits_modes") > 0)
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{
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voteLimits = GetVoteLimits(mapsArray.size, GetDvarInt("mapvote_limits_modes"));
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}
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else
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{
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voteLimits = GetVoteLimits(GetDvarInt("mapvote_limits_maps"), GetDvarInt("mapvote_limits_modes"));
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}
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level.mapvote["limit"]["maps"] = voteLimits["maps"];
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level.mapvote["limit"]["modes"] = voteLimits["modes"];
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}
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else
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{
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if (GetDvarInt("mapvote_limits_maps") == 0)
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{
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level.mapvote["limit"]["maps"] = GetVoteLimits(mapsArray.size);
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}
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else
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{
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level.mapvote["limit"]["maps"] = GetVoteLimits(GetDvarInt("mapvote_limits_maps"));
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}
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}
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SetMapvoteData("map");
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if (IsMultiplayerMode())
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{
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SetMapvoteData("mode");
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}
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level.mapvote["vote"]["maps"] = [];
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level.mapvote["vote"]["modes"] = [];
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level.mapvote["hud"]["maps"] = [];
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level.mapvote["hud"]["modes"] = [];
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}
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/* Player section */
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/*
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This is used instead of notifyonplayercommand("mapvote_up", "speed_throw")
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to fix an issue where players using toggle ads would have to press right click twice for it to register one right click.
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With this instead it keeps scrolling every 0.25s until they right click again which is a better user experience
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*/
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ListenForRightClick()
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{
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self endon("disconnect");
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while (true)
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{
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if (self AdsButtonPressed())
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{
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self notify("mapvote_up");
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wait 0.25;
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}
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wait 0.05;
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}
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}
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ListenForVoteInputs()
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{
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self endon("disconnect");
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self thread ListenForRightClick();
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self notifyonplayercommand("mapvote_down", "+attack");
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self notifyonplayercommand("mapvote_select", "+gostand");
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self notifyonplayercommand("mapvote_unselect", "+usereload");
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self notifyonplayercommand("mapvote_unselect", "+activate");
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if (GetDvarInt("mapvote_debug"))
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{
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self notifyonplayercommand("mapvote_debug", "+melee");
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}
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while(true)
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{
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input = self waittill_any_return("mapvote_down", "mapvote_up", "mapvote_select", "mapvote_unselect", "mapvote_debug");
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section = self.mapvote["vote_section"];
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if (section == "end" && input != "mapvote_unselect" && input != "mapvote_debug")
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{
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continue; // stop/skip execution
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}
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else if (section == "mode" && level.mapvote["modes"]["by_index"].size <= 1 && input != "mapvote_unselect" && input != "mapvote_debug")
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{
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continue; // stop/skip execution
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}
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if (input == "mapvote_down")
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{
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if (self.mapvote[section]["hovered_index"] < (level.mapvote[section + "s"]["by_index"].size - 1))
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{
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if (GetDvarInt("mapvote_sounds_menu_enabled"))
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{
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self playlocalsound("uin_start_count_down");
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}
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self UpdateSelection(section, (self.mapvote[section]["hovered_index"] + 1));
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}
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}
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else if (input == "mapvote_up")
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{
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if (self.mapvote[section]["hovered_index"] > 0)
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{
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if (GetDvarInt("mapvote_sounds_menu_enabled"))
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{
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self playlocalsound("uin_start_count_down");
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}
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self UpdateSelection(section, (self.mapvote[section]["hovered_index"] - 1));
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}
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}
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else if (input == "mapvote_select")
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{
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if (GetDvarInt("mapvote_sounds_menu_enabled"))
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{
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self playlocalsound("mpl_killconfirm_tags_pickup");
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}
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self ConfirmSelection(section);
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}
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else if (input == "mapvote_unselect")
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{
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if (section != "map")
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{
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if (GetDvarInt("mapvote_sounds_menu_enabled"))
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{
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self playlocalsound("fly_betty_jump");
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}
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self CancelSelection(section);
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}
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}
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else if (input == "mapvote_debug" && GetDvarInt("mapvote_debug"))
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{
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Print("--------------------------------");
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foreach (player in GetHumanPlayers())
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{
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if (player.mapvote["map"]["selected_index"] == -1)
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{
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Print(player.name + " did not vote for any map");
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}
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else
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{
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mapName = "";
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if (IsMultiplayerMode())
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{
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mapName = level.mapvote["maps"]["by_index"][player.mapvote["map"]["selected_index"]];
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}
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else
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{
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mapName = level.mapvote["maps"]["by_index"][player.mapvote["map"]["selected_index"]][0];
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}
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Print(player.name + " voted for map [" + player.mapvote["map"]["selected_index"] +"] " + mapName);
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}
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if (IsMultiplayerMode())
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{
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if (player.mapvote["mode"]["selected_index"] == -1)
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{
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Print(player.name + " did not vote for any mode");
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}
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else
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{
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Print(player.name + " voted for mode [" + player.mapvote["mode"]["selected_index"] + "] " + level.mapvote["modes"]["by_index"][player.mapvote["mode"]["selected_index"]]);
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}
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}
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}
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}
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wait 0.05;
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}
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}
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OnPlayerDisconnect()
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{
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self waittill("disconnect");
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if (self.mapvote["map"]["selected_index"] != -1)
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{
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level.mapvote["vote"]["maps"][self.mapvote["map"]["selected_index"]] = (level.mapvote["vote"]["maps"][self.mapvote["map"]["selected_index"]] - 1);
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level.mapvote["hud"]["maps"][self.mapvote["map"]["selected_index"]] SetValue(level.mapvote["vote"]["maps"][self.mapvote["map"]["selected_index"]]);
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}
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if (self.mapvote["mode"]["selected_index"] != -1)
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{
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level.mapvote["vote"]["modes"][self.mapvote["mode"]["selected_index"]] = (level.mapvote["vote"]["modes"][self.mapvote["mode"]["selected_index"]] - 1);
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level.mapvote["hud"]["modes"][self.mapvote["mode"]["selected_index"]] SetValue(level.mapvote["vote"]["modes"][self.mapvote["mode"]["selected_index"]]);
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}
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}
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/* Vote section */
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CreateVoteMenu()
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{
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spacing = 20;
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hudLastPosY = 0;
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if (IsMultiplayerMode())
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{
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sectionsSeparation = 0;
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if (level.mapvote["modes"]["by_index"].size > 1)
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{
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sectionsSeparation = 1;
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}
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hudLastPosY = -((((level.mapvote["maps"]["by_index"].size + level.mapvote["modes"]["by_index"].size + sectionsSeparation) * spacing) / 2) - (spacing / 2));
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}
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else
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{
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hudLastPosY = -(((level.mapvote["maps"]["by_index"].size * spacing) / 2) - (spacing / 2));
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}
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for (mapIndex = 0; mapIndex < level.mapvote["maps"]["by_index"].size; mapIndex++)
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{
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mapVotesHud = CreateHudText("", "objective", 1.5, "LEFT", "CENTER", GetDvarInt("mapvote_horizontal_spacing"), hudLastPosY, true, 0);
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mapVotesHud.color = GetGscColor(GetDvar("mapvote_colors_selected"));
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level.mapvote["hud"]["maps"][mapIndex] = mapVotesHud;
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foreach (player in GetHumanPlayers())
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{
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mapName = "";
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if (IsMultiplayerMode())
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{
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mapName = level.mapvote["maps"]["by_index"][mapIndex];
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}
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else
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{
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mapName = level.mapvote["maps"]["by_index"][mapIndex][0];
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}
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player.mapvote["map"][mapIndex]["hud"] = player CreateHudText(mapName, "objective", 1.5, "LEFT", "CENTER", -(GetDvarInt("mapvote_horizontal_spacing")), hudLastPosY);
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if (mapIndex == 0)
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{
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player UpdateSelection("map", 0);
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}
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else
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{
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SetElementUnselected(player.mapvote["map"][mapIndex]["hud"]);
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}
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}
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hudLastPosY += spacing;
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}
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if (IsMultiplayerMode() && level.mapvote["modes"]["by_index"].size > 1)
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{
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hudLastPosY += spacing; // Space between maps and modes sections
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for (modeIndex = 0; modeIndex < level.mapvote["modes"]["by_index"].size; modeIndex++)
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{
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modeVotesHud = CreateHudText("", "objective", 1.5, "LEFT", "CENTER", GetDvarInt("mapvote_horizontal_spacing"), hudLastPosY, true, 0);
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modeVotesHud.color = GetGscColor(GetDvar("mapvote_colors_selected"));
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level.mapvote["hud"]["modes"][modeIndex] = modeVotesHud;
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foreach (player in GetHumanPlayers())
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{
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player.mapvote["mode"][modeIndex]["hud"] = player CreateHudText(level.mapvote["modes"]["by_index"][modeIndex], "objective", 1.5, "LEFT", "CENTER", -(GetDvarInt("mapvote_horizontal_spacing")), hudLastPosY);
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SetElementUnselected(player.mapvote["mode"][modeIndex]["hud"]);
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}
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hudLastPosY += spacing;
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}
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}
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foreach(player in GetHumanPlayers())
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{
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player.mapvote["map"]["selected_index"] = -1;
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player.mapvote["mode"]["selected_index"] = -1;
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buttonsHelpMessage = "";
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if (GetDvar("mapvote_colors_help_accent_mode") == "standard")
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{
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buttonsHelpMessage = GetChatColor(GetDvar("mapvote_colors_help_text")) + "Press " + GetChatColor(GetDvar("mapvote_colors_help_accent")) + "[{+attack}] " + GetChatColor(GetDvar("mapvote_colors_help_text")) + "to go down - Press " + GetChatColor(GetDvar("mapvote_colors_help_accent")) + "[{+speed_throw}] " + GetChatColor(GetDvar("mapvote_colors_help_text")) + "to go up - Press " + GetChatColor(GetDvar("mapvote_colors_help_accent")) + "[{+gostand}] " + GetChatColor(GetDvar("mapvote_colors_help_text")) + "to select - Press " + GetChatColor(GetDvar("mapvote_colors_help_accent")) + "[{+activate}] " + GetChatColor(GetDvar("mapvote_colors_help_text")) + "to undo";
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}
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else if(GetDvar("mapvote_colors_help_accent_mode") == "max")
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{
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buttonsHelpMessage = GetChatColor(GetDvar("mapvote_colors_help_text")) + "Press " + GetChatColor(GetDvar("mapvote_colors_help_accent")) + "[{+attack}] " + GetChatColor(GetDvar("mapvote_colors_help_text")) + "to go " + GetChatColor(GetDvar("mapvote_colors_help_accent")) + "down " + GetChatColor(GetDvar("mapvote_colors_help_text")) + "- Press " + GetChatColor(GetDvar("mapvote_colors_help_accent")) + "[{+speed_throw}] " + GetChatColor(GetDvar("mapvote_colors_help_text")) + "to go " + GetChatColor(GetDvar("mapvote_colors_help_accent")) + "up " + GetChatColor(GetDvar("mapvote_colors_help_text")) + "- Press " + GetChatColor(GetDvar("mapvote_colors_help_accent")) + "[{+gostand}] " + GetChatColor(GetDvar("mapvote_colors_help_text")) + "to " + GetChatColor(GetDvar("mapvote_colors_help_accent")) + "select " + GetChatColor(GetDvar("mapvote_colors_help_text")) + "- Press " + GetChatColor(GetDvar("mapvote_colors_help_accent")) + "[{+activate}] " + GetChatColor(GetDvar("mapvote_colors_help_text")) + "to " + GetChatColor(GetDvar("mapvote_colors_help_accent")) + "undo";
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}
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if (GetDvarInt("mapvote_debug"))
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{
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if (GetDvar("mapvote_colors_help_accent_mode") == "standard")
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{
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buttonsHelpMessage = buttonsHelpMessage + " - Press " + GetChatColor(GetDvar("mapvote_colors_help_accent")) + "[{+melee}] " + GetChatColor(GetDvar("mapvote_colors_help_text")) + "to debug";
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}
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else if(GetDvar("mapvote_colors_help_accent_mode") == "max")
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{
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buttonsHelpMessage = buttonsHelpMessage + GetChatColor(GetDvar("mapvote_colors_help_text")) + " - Press " + GetChatColor(GetDvar("mapvote_colors_help_accent")) + "[{+melee}] " + GetChatColor(GetDvar("mapvote_colors_help_text")) + "to " + GetChatColor(GetDvar("mapvote_colors_help_accent")) + "debug";
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}
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}
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player CreateHudText(buttonsHelpMessage, "objective", 1.5, "CENTER", "CENTER", 0, 210);
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}
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}
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CreateVoteTimer()
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{
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soundFX = spawn("script_origin", (0,0,0));
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soundFX hide();
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timerhud = CreateTimer(GetDvarInt("mapvote_vote_time"), &"Vote ends in: ", "objective", 1.5, "CENTER", "CENTER", 0, -210);
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timerhud.color = GetGscColor(GetDvar("mapvote_colors_timer"));
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for (i = GetDvarInt("mapvote_vote_time"); i > 0; i--)
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{
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if(i <= 5)
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{
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timerhud.color = GetGscColor(GetDvar("mapvote_colors_timer_low"));
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if (GetDvarInt("mapvote_sounds_timer_enabled"))
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{
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soundFX playSound( "mpl_ui_timer_countdown" );
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}
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}
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wait(1);
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}
|
|
level notify("mapvote_vote_end");
|
|
}
|
|
|
|
StartVote()
|
|
{
|
|
level endon("end_game");
|
|
|
|
for (i = 0; i < level.mapvote["maps"]["by_index"].size; i++)
|
|
{
|
|
level.mapvote["vote"]["maps"][i] = 0;
|
|
}
|
|
|
|
if (IsMultiplayerMode())
|
|
{
|
|
for (i = 0; i < level.mapvote["modes"]["by_index"].size; i++)
|
|
{
|
|
level.mapvote["vote"]["modes"][i] = 0;
|
|
}
|
|
}
|
|
|
|
level thread CreateVoteMenu();
|
|
level thread CreateVoteTimer();
|
|
|
|
foreach (player in GetHumanPlayers())
|
|
{
|
|
player FreezeControlsAllowLook(1);
|
|
player SetBlur(GetDvarInt("mapvote_blur_level"), GetDvarInt("mapvote_blur_fade_in_time"));
|
|
|
|
player thread ListenForVoteInputs();
|
|
player thread OnPlayerDisconnect();
|
|
}
|
|
}
|
|
|
|
ListenForEndVote()
|
|
{
|
|
level endon("end_game");
|
|
level waittill("mapvote_vote_end");
|
|
|
|
mostVotedMapIndex = 0;
|
|
mostVotedMapVotes = 0;
|
|
mostVotedModeIndex = 0;
|
|
mostVotedModeVotes = 0;
|
|
|
|
foreach (mapIndex in GetArrayKeys(level.mapvote["vote"]["maps"]))
|
|
{
|
|
if (level.mapvote["vote"]["maps"][mapIndex] > mostVotedMapVotes)
|
|
{
|
|
mostVotedMapIndex = mapIndex;
|
|
mostVotedMapVotes = level.mapvote["vote"]["maps"][mapIndex];
|
|
}
|
|
}
|
|
|
|
foreach (modeIndex in GetArrayKeys(level.mapvote["vote"]["modes"]))
|
|
{
|
|
if (level.mapvote["vote"]["modes"][modeIndex] > mostVotedModeVotes)
|
|
{
|
|
mostVotedModeIndex = modeIndex;
|
|
mostVotedModeVotes = level.mapvote["vote"]["modes"][modeIndex];
|
|
}
|
|
}
|
|
|
|
if (mostVotedMapVotes == 0)
|
|
{
|
|
mostVotedMapIndex = GetRandomElementInArray(GetArrayKeys(level.mapvote["vote"]["maps"]));
|
|
|
|
if (GetDvarInt("mapvote_debug"))
|
|
{
|
|
Print("[MAPVOTE] No vote for map. Chosen random map index: " + mostVotedMapIndex);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (GetDvarInt("mapvote_debug"))
|
|
{
|
|
Print("[MAPVOTE] Most voted map has " + mostVotedMapVotes + " votes. Most voted map index: " + mostVotedMapIndex);
|
|
}
|
|
}
|
|
|
|
if (mostVotedModeVotes == 0)
|
|
{
|
|
mostVotedModeIndex = GetRandomElementInArray(GetArrayKeys(level.mapvote["vote"]["modes"]));
|
|
|
|
if (GetDvarInt("mapvote_debug"))
|
|
{
|
|
Print("[MAPVOTE] No vote for mode. Chosen random mode index: " + mostVotedModeIndex);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (GetDvarInt("mapvote_debug"))
|
|
{
|
|
Print("[MAPVOTE] Most voted mode has " + mostVotedModeVotes + " votes. Most voted mode index: " + mostVotedModeIndex);
|
|
}
|
|
}
|
|
|
|
modeName = "";
|
|
modeCfg = "";
|
|
mapName = "";
|
|
|
|
if (IsMultiplayerMode())
|
|
{
|
|
modeName = level.mapvote["modes"]["by_index"][mostVotedModeIndex];
|
|
modeCfg = level.mapvote["modes"]["by_name"][level.mapvote["modes"]["by_index"][mostVotedModeIndex]];
|
|
mapName = GetMapCodeName(level.mapvote["maps"]["by_index"][mostVotedMapIndex]);
|
|
}
|
|
else
|
|
{
|
|
modeCfg = level.mapvote["maps"]["by_index"][mostVotedMapIndex][2];
|
|
mapName = GetMapCodeName(level.mapvote["maps"]["by_index"][mostVotedMapIndex][1]);
|
|
}
|
|
|
|
if (GetDvarInt("mapvote_debug"))
|
|
{
|
|
Print("[MAPVOTE] mapName: " + mapName);
|
|
Print("[MAPVOTE] modeName: " + modeName);
|
|
Print("[MAPVOTE] modeCfg: " + modeCfg);
|
|
Print("[MAPVOTE] Rotating to " + mapName + " | " + modeName + " (" + modeCfg + ".cfg)");
|
|
}
|
|
|
|
DoRotation(modeCfg, mapName);
|
|
}
|
|
|
|
SetMapvoteData(type)
|
|
{
|
|
limit = level.mapvote["limit"][type + "s"];
|
|
|
|
availableElements = StrTok(GetDvar("mapvote_" + type + "s"), ":");
|
|
|
|
if (availableElements.size < limit)
|
|
{
|
|
limit = availableElements.size;
|
|
}
|
|
|
|
if (type == "map")
|
|
{
|
|
if (IsMultiplayerMode())
|
|
{
|
|
level.mapvote["maps"]["by_index"] = GetRandomUniqueElementsInArray(availableElements, limit);
|
|
}
|
|
else
|
|
{
|
|
zombiesArrays = GetRandomUniqueElementsInArray(availableElements, limit);
|
|
|
|
level.mapvote["maps"]["by_index"] = [];
|
|
|
|
foreach (element in zombiesArrays)
|
|
{
|
|
splittedElement = StrTok(element, ",");
|
|
level.mapvote["maps"]["by_index"] = AddElementToArray(level.mapvote["maps"]["by_index"], array(splittedElement[0], splittedElement[1], splittedElement[2]));
|
|
}
|
|
}
|
|
}
|
|
else if (type == "mode")
|
|
{
|
|
finalElements = [];
|
|
|
|
foreach (mode in GetRandomUniqueElementsInArray(availableElements, limit))
|
|
{
|
|
splittedMode = StrTok(mode, ",");
|
|
finalElements = AddElementToArray(finalElements, splittedMode[0]);
|
|
|
|
level.mapvote["modes"]["by_name"][splittedMode[0]] = splittedMode[1];
|
|
}
|
|
|
|
level.mapvote["modes"]["by_index"] = finalElements;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Gets the amount of maps and modes to display on screen
|
|
This is used to get default values if the limits dvars are not set
|
|
It will dynamically adjust the amount of maps and modes to show
|
|
*/
|
|
GetVoteLimits(mapsAmount, modesAmount)
|
|
{
|
|
maxLimit = GetDvarInt("mapvote_limits_max");
|
|
limits = [];
|
|
|
|
if (!IsDefined(modesAmount))
|
|
{
|
|
if (mapsAmount <= maxLimit)
|
|
{
|
|
return mapsAmount;
|
|
}
|
|
else
|
|
{
|
|
return maxLimit;
|
|
}
|
|
}
|
|
|
|
if ((mapsAmount + modesAmount) <= maxLimit)
|
|
{
|
|
limits["maps"] = mapsAmount;
|
|
limits["modes"] = modesAmount;
|
|
}
|
|
else
|
|
{
|
|
if (mapsAmount >= (maxLimit / 2) && modesAmount >= (maxLimit))
|
|
{
|
|
limits["maps"] = (maxLimit / 2);
|
|
limits["modes"] = (maxLimit / 2);
|
|
}
|
|
else
|
|
{
|
|
if (mapsAmount > (maxLimit / 2))
|
|
{
|
|
finalMapsAmount = 0;
|
|
|
|
if (modesAmount <= 1)
|
|
{
|
|
limits["maps"] = maxLimit;
|
|
}
|
|
else
|
|
{
|
|
limits["maps"] = (maxLimit - modesAmount);
|
|
}
|
|
|
|
limits["modes"] = modesAmount;
|
|
}
|
|
else if (modesAmount > (maxLimit / 2))
|
|
{
|
|
limits["maps"] = mapsAmount;
|
|
limits["modes"] = (maxLimit - mapsAmount);
|
|
}
|
|
}
|
|
}
|
|
|
|
return limits;
|
|
}
|
|
|
|
ShouldRotateDefault()
|
|
{
|
|
humanPlayersCount = GetHumanPlayers().size;
|
|
|
|
if (GetDvarInt("mapvote_default_rotation_max_players") > 0 && humanPlayersCount >= GetDvarInt("mapvote_default_rotation_min_players") && humanPlayersCount <= GetDvarInt("mapvote_default_rotation_max_players"))
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
RotateDefault()
|
|
{
|
|
mapName = "";
|
|
modeCfg = "";
|
|
|
|
if (IsMultiplayerMode())
|
|
{
|
|
modeCfg = GetRandomElementInArray(StrTok(GetDvar("mapvote_default_rotation_modes"), ":"));
|
|
mapName = GetMapCodeName(GetRandomElementInArray(StrTok(GetDvar("mapvote_default_rotation_maps"), ":")));
|
|
}
|
|
else
|
|
{
|
|
data = GetRandomElementInArray(StrTok(GetDvar("mapvote_default_rotation_maps"), ":"));
|
|
dataSplitted = StrTok(data, ",");
|
|
|
|
modeCfg = dataSplitted[1];
|
|
mapName = GetMapCodeName(dataSplitted[0]);
|
|
}
|
|
|
|
DoRotation(modeCfg, mapName);
|
|
}
|
|
|
|
DoRotation(modeCfg, mapName)
|
|
{
|
|
SetDvar("sv_maprotationcurrent", "exec " + modeCfg + ".cfg map " + mapName);
|
|
SetDvar("sv_maprotation", "exec " + modeCfg + ".cfg map " + mapName);
|
|
}
|
|
|
|
StartRotation()
|
|
{
|
|
if (ShouldRotateDefault())
|
|
{
|
|
RotateDefault();
|
|
}
|
|
else
|
|
{
|
|
StartVote();
|
|
ListenForEndVote();
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/* HUD section */
|
|
|
|
UpdateSelection(type, index)
|
|
{
|
|
if (type == "map" || type == "mode")
|
|
{
|
|
if (!IsDefined(self.mapvote[type]["hovered_index"]))
|
|
{
|
|
self.mapvote[type]["hovered_index"] = 0;
|
|
}
|
|
|
|
self.mapvote["vote_section"] = type;
|
|
|
|
SetElementUnselected(self.mapvote[type][self.mapvote[type]["hovered_index"]]["hud"]); // Unselect previous element
|
|
SetElementSelected(self.mapvote[type][index]["hud"]); // Select new element
|
|
|
|
self.mapvote[type]["hovered_index"] = index; // Update the index
|
|
}
|
|
else if (type == "end")
|
|
{
|
|
self.mapvote["vote_section"] = "end";
|
|
}
|
|
}
|
|
|
|
ConfirmSelection(type)
|
|
{
|
|
self.mapvote[type]["selected_index"] = self.mapvote[type]["hovered_index"];
|
|
level.mapvote["vote"][type + "s"][self.mapvote[type]["selected_index"]] = (level.mapvote["vote"][type + "s"][self.mapvote[type]["selected_index"]] + 1);
|
|
level.mapvote["hud"][type + "s"][self.mapvote[type]["selected_index"]] SetValue(level.mapvote["vote"][type + "s"][self.mapvote[type]["selected_index"]]);
|
|
|
|
if (type == "map")
|
|
{
|
|
modeIndex = 0;
|
|
|
|
if (IsDefined(self.mapvote["mode"]["hovered_index"]))
|
|
{
|
|
modeIndex = self.mapvote["mode"]["hovered_index"];
|
|
}
|
|
|
|
self UpdateSelection("mode", modeIndex);
|
|
}
|
|
else if (type == "mode")
|
|
{
|
|
self UpdateSelection("end");
|
|
}
|
|
}
|
|
|
|
CancelSelection(type)
|
|
{
|
|
typeToCancel = "";
|
|
|
|
if (type == "mode")
|
|
{
|
|
typeToCancel = "map";
|
|
}
|
|
else if (type == "end")
|
|
{
|
|
typeToCancel = "mode";
|
|
}
|
|
|
|
level.mapvote["vote"][typeToCancel + "s"][self.mapvote[typeToCancel]["selected_index"]] = (level.mapvote["vote"][typeToCancel + "s"][self.mapvote[typeToCancel]["selected_index"]] - 1);
|
|
level.mapvote["hud"][typeToCancel + "s"][self.mapvote[typeToCancel]["selected_index"]] SetValue(level.mapvote["vote"][typeToCancel + "s"][self.mapvote[typeToCancel]["selected_index"]]);
|
|
|
|
self.mapvote[typeToCancel]["selected_index"] = -1;
|
|
|
|
if (type == "mode")
|
|
{
|
|
SetElementUnselected(self.mapvote["mode"][self.mapvote["mode"]["hovered_index"]]["hud"]);
|
|
self.mapvote["vote_section"] = "map";
|
|
}
|
|
else if (type == "end")
|
|
{
|
|
self.mapvote["vote_section"] = "mode";
|
|
}
|
|
}
|
|
|
|
SetElementSelected(element)
|
|
{
|
|
element.color = GetGscColor(GetDvar("mapvote_colors_selected"));
|
|
}
|
|
|
|
SetElementUnselected(element)
|
|
{
|
|
element.color = GetGscColor(GetDvar("mapvote_colors_unselected"));
|
|
}
|
|
|
|
CreateHudText(text, font, fontScale, relativeToX, relativeToY, relativeX, relativeY, isServer, value)
|
|
{
|
|
hudText = "";
|
|
|
|
if (IsDefined(isServer) && isServer)
|
|
{
|
|
hudText = CreateServerFontString( font, fontScale );
|
|
}
|
|
else
|
|
{
|
|
hudText = CreateFontString( font, fontScale );
|
|
}
|
|
|
|
if (IsDefined(value))
|
|
{
|
|
hudText.label = text;
|
|
hudText SetValue(value);
|
|
}
|
|
else
|
|
{
|
|
hudText SetText(text);
|
|
}
|
|
|
|
hudText SetPoint(relativeToX, relativeToY, relativeX, relativeY);
|
|
|
|
hudText.hideWhenInMenu = 1;
|
|
hudText.glowAlpha = 0;
|
|
|
|
return hudText;
|
|
}
|
|
|
|
CreateTimer(time, label, font, fontScale, relativeToX, relativeToY, relativeX, relativeY)
|
|
{
|
|
timer = createServerTimer(font, fontScale);
|
|
timer setpoint(relativeToX, relativeToY, relativeX, relativeY);
|
|
timer.label = label;
|
|
timer.hideWhenInMenu = 1;
|
|
timer.glowAlpha = 0;
|
|
timer setTimer(time);
|
|
|
|
return timer;
|
|
}
|
|
|
|
|
|
|
|
/* Utils section */
|
|
|
|
SetDvarIfNotInitialized(dvar, value)
|
|
{
|
|
if (!IsInitialized(dvar))
|
|
{
|
|
SetDvar(dvar, value);
|
|
}
|
|
}
|
|
|
|
IsInitialized(dvar)
|
|
{
|
|
result = GetDvar(dvar);
|
|
return result != "";
|
|
}
|
|
|
|
IsBot()
|
|
{
|
|
return IsDefined(self.pers["isBot"]) && self.pers["isBot"];
|
|
}
|
|
|
|
IsMultiplayerMode()
|
|
{
|
|
return !IsDefined(level.zombiemode) || !level.zombiemode;
|
|
}
|
|
|
|
GetHumanPlayers()
|
|
{
|
|
humanPlayers = [];
|
|
|
|
foreach (player in level.players)
|
|
{
|
|
if (!player IsBot())
|
|
{
|
|
humanPlayers = AddElementToArray(humanPlayers, player);
|
|
}
|
|
}
|
|
|
|
return humanPlayers;
|
|
}
|
|
|
|
GetRandomElementInArray(array)
|
|
{
|
|
return array[GetArrayKeys(array)[randomint(array.size)]];
|
|
}
|
|
|
|
GetRandomUniqueElementsInArray(array, limit)
|
|
{
|
|
finalElements = [];
|
|
|
|
for (i = 0; i < limit; i++)
|
|
{
|
|
findElement = true;
|
|
|
|
while (findElement)
|
|
{
|
|
randomElement = GetRandomElementInArray(array);
|
|
|
|
if (!ArrayContainsValue(finalElements, randomElement))
|
|
{
|
|
finalElements = AddElementToArray(finalElements, randomElement);
|
|
|
|
findElement = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return finalElements;
|
|
}
|
|
|
|
ArrayContainsValue(array, valueToFind)
|
|
{
|
|
if (array.size == 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
foreach (value in array)
|
|
{
|
|
if (value == valueToFind)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
AddElementToArray(array, element)
|
|
{
|
|
array[array.size] = element;
|
|
return array;
|
|
}
|
|
|
|
GetMapCodeName(mapName)
|
|
{
|
|
formattedMapName = ToUpper(mapName);
|
|
|
|
if (IsMultiplayerMode())
|
|
{
|
|
switch(formattedMapName)
|
|
{
|
|
case "NUKETOWN":
|
|
return "mp_nuketown_2020";
|
|
|
|
case "HIJACKED":
|
|
return "mp_hijacked";
|
|
|
|
case "MELTDOWN":
|
|
return "mp_meltdown";
|
|
|
|
case "EXPRESS":
|
|
return "mp_express";
|
|
|
|
case "CARRIER":
|
|
return "mp_carrier";
|
|
|
|
case "OVERFLOW":
|
|
return "mp_overflow";
|
|
|
|
case "SLUMS":
|
|
return "mp_slums";
|
|
|
|
case "AFTERMATH":
|
|
return "mp_la";
|
|
|
|
case "CARGO":
|
|
return "mp_dockside";
|
|
|
|
case "TURBINE":
|
|
return "mp_turbine";
|
|
|
|
case "DRONE":
|
|
return "mp_drone";
|
|
|
|
case "RAID":
|
|
return "mp_raid";
|
|
|
|
case "STANDOFF":
|
|
return "mp_village";
|
|
|
|
case "PLAZA":
|
|
return "mp_nightclub";
|
|
|
|
case "YEMEN":
|
|
return "mp_socotra";
|
|
|
|
case "UPLINK":
|
|
return "mp_uplink";
|
|
|
|
case "DETOUR":
|
|
return "mp_bridge";
|
|
|
|
case "COVE":
|
|
return "mp_castaway";
|
|
|
|
case "RUSH":
|
|
return "mp_paintball";
|
|
|
|
case "STUDIO":
|
|
return "mp_studio";
|
|
|
|
case "MAGMA":
|
|
return "mp_magma";
|
|
|
|
case "VERTIGO":
|
|
return "mp_vertigo";
|
|
|
|
case "ENCORE":
|
|
return "mp_concert";
|
|
|
|
case "DOWNHILL":
|
|
return "mp_downhill";
|
|
|
|
case "GRIND":
|
|
return "mp_skate";
|
|
|
|
case "HYDRO":
|
|
return "mp_hydro";
|
|
|
|
case "MIRAGE":
|
|
return "mp_mirage";
|
|
|
|
case "FROST":
|
|
return "mp_frostbite";
|
|
|
|
case "TAKEOFF":
|
|
return "mp_takeoff";
|
|
|
|
case "POD":
|
|
return "mp_pod";
|
|
|
|
case "DIG":
|
|
return "mp_dig";
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch(formattedMapName)
|
|
{
|
|
case "BURIED":
|
|
return "zm_buried";
|
|
|
|
case "DIE RISE":
|
|
return "zm_highrise";
|
|
|
|
case "MOB OF THE DEAD":
|
|
return "zm_prison";
|
|
|
|
case "NUKETOWN":
|
|
return "zm_nuked";
|
|
|
|
case "ORIGINS":
|
|
return "zm_tomb";
|
|
|
|
case "TRANZIT":
|
|
case "FARM":
|
|
case "TOWN":
|
|
case "BUS DEPOT":
|
|
return "zm_transit";
|
|
|
|
case "DINER":
|
|
return "zm_transit_dr";
|
|
}
|
|
}
|
|
}
|
|
|
|
GetGscColor(colorName)
|
|
{
|
|
switch (colorName)
|
|
{
|
|
case "red":
|
|
return (1, 0, 0.059);
|
|
|
|
case "green":
|
|
return (0.549, 0.882, 0.043);
|
|
|
|
case "yellow":
|
|
return (1, 0.725, 0);
|
|
|
|
case "blue":
|
|
return (0, 0.553, 0.973);
|
|
|
|
case "cyan":
|
|
return (0, 0.847, 0.922);
|
|
|
|
case "purple":
|
|
return (0.427, 0.263, 0.651);
|
|
|
|
case "white":
|
|
return (1, 1, 1);
|
|
|
|
case "grey":
|
|
case "gray":
|
|
return (0.137, 0.137, 0.137);
|
|
|
|
case "black":
|
|
return (0, 0, 0);
|
|
}
|
|
}
|
|
|
|
GetChatColor(colorName)
|
|
{
|
|
switch(colorName)
|
|
{
|
|
case "red":
|
|
return "^1";
|
|
|
|
case "green":
|
|
return "^2";
|
|
|
|
case "yellow":
|
|
return "^3";
|
|
|
|
case "blue":
|
|
return "^4";
|
|
|
|
case "cyan":
|
|
return "^5";
|
|
|
|
case "purple":
|
|
return "^6";
|
|
|
|
case "white":
|
|
return "^7";
|
|
|
|
case "grey":
|
|
return "^0";
|
|
|
|
case "black":
|
|
return "^0";
|
|
}
|
|
} |