Plutonium-T6-Scripts/chat_commands/chat_command_unfair_aimbot.gsc
2023-06-17 10:29:04 +02:00

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#include scripts\chat_commands;
Init()
{
CreateCommand(level.chat_commands["ports"], "unfairaimbot", "function", ::UnfairAimbotCommand, 4, array("default_help_one_player"), array("aimbot"));
}
/* Command section */
UnfairAimbotCommand(args)
{
if (args.size < 1)
{
return NotEnoughArgsError(1);
}
error = ToggleUnfairAimbot(args[0]);
if (IsDefined(error))
{
return error;
}
}
/* Logic section */
ToggleUnfairAimbot(playerName)
{
player = FindPlayerByName(playerName);
if (!IsDefined(player))
{
return PlayerDoesNotExistError(playerName);
}
commandName = "unfairaimbot";
ToggleStatus(commandName, "Unfair Aimbot", player);
if (GetStatus(commandName, player))
{
player thread DoUnfairAimbot(true);
player thread ThreadUnfairAimbot();
}
else
{
player notify("chat_commands_unfair_aimbot_off");
}
}
ThreadUnfairAimbot()
{
self endon("disconnect");
self endon("chat_commands_unfair_aimbot_off");
for(;;)
{
self waittill("spawned_player");
self thread DoUnfairAimbot(true);
}
}
DoUnfairAimbot(requiresAiming)
{
self endon("death");
self endon("disconnect");
self endon("chat_commands_unfair_aimbot_off");
targets = [];
damageFunction = undefined;
if (IsMultiplayerMode())
{
damageFunction = ::MultiplayerDamage;
}
else
{
damageFunction = ::ZombiesDamage;
}
while (true)
{
currentTarget = undefined;
if (IsMultiplayerMode())
{
targets = level.players;
}
else
{
targets = getaiarray("axis");
}
foreach(potentialTarget in targets)
{
if((potentialTarget == self) || (level.teamBased && self.pers["team"] == potentialTarget.pers["team"]) || (!isAlive(potentialTarget))) // don't aim at yourself, allies and targets that aren't spawned
{
continue; // skip
}
if(IsDefined(currentTarget))
{
if(Closer( self getTagOrigin( "j_head" ), potentialTarget getTagOrigin( "j_head" ), currentTarget getTagOrigin( "j_head" )))
{
currentTarget = potentialTarget;
}
}
else
{
currentTarget = potentialTarget;
}
}
if(IsDefined( currentTarget ))
{
if (!IsDefined(requiresAiming) || !requiresAiming || requiresAiming && self AdsButtonPressed())
{
self SetPlayerAngles(VectorToAngles(( currentTarget getTagOrigin( "j_head" )) - (self getTagOrigin( "j_head" ))));
if(self AttackButtonPressed())
{
currentTarget thread [[damageFunction]](self);
}
}
}
wait 0.05;
}
}
MultiplayerDamage(attackingPlayer)
{
// for normal (non headshot) kills replace "MOD_HEAD_SHOT" with "MOD_RIFLE_BULLET" and replace "head" with "torso"
self thread [[level.callbackPlayerDamage]]( attackingPlayer, attackingPlayer, 100, 8, "MOD_HEAD_SHOT", attackingPlayer getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0, 0 );
}
ZombiesDamage(attackingPlayer)
{
self dodamage(self.health * 5000, (0,0,0), attackingPlayer);
}