#pragma once namespace game { WEAK symbolScr_InitAllocNode{ 0x0, 0x68B870}; WEAK symbolnode0{ 0x0, 0x68B900}; WEAK symbolnode1{ 0x0, 0x68B920}; WEAK symbolnode2{ 0x0, 0x68B950}; WEAK symbolnode3{ 0x0, 0x68B980}; WEAK symbolnode4{ 0x0, 0x68B9C0}; WEAK symbolnode5{ 0x0, 0x68BA00}; WEAK symbolnode6{ 0x0, 0x68BA50}; WEAK symbolnode7{ 0x0, 0x68BAA0}; WEAK symbolnode8{ 0x0, 0x68BB00}; WEAK symbollinked_list_end{ 0x0, 0x68BB60}; WEAK symbolprepend_node{ 0x0, 0x68BBB0}; WEAK symbolappend_node{ 0x0, 0x68BBE0}; sval_u* Scr_AllocNode(scriptInstance_t inst, int size); }