#pragma once namespace game { WEAK symbolyyparse{ 0x0, 0x69AEC0 }; WEAK symbolyylex{ 0x0, 0x69C0D0 }; WEAK symbolyy_get_next_buffer{ 0x0, 0x69D300 }; WEAK symbolyy_get_previous_state{ 0x0, 0x69D450 }; WEAK symbolyyrestart{ 0x0, 0x69D5C0 }; WEAK symbolyy_create_buffer{ 0x0, 0x69D620 }; inline void* LowerCase_ADDR() { return CALL_ADDR(0x0, 0x69AEA0); } unsigned int LowerCase(unsigned int strVal, void* call_addr = LowerCase_ADDR()); inline void* StringValue_ADDR() { return CALL_ADDR(0x0, 0x69BFF0); } int StringValue(int len, const char* str_, void* call_addr = StringValue_ADDR()); inline void* yy_try_NUL_trans_ADDR() { return CALL_ADDR(0x0, 0x69D520); } int yy_try_NUL_trans(int yy_current_state, void* call_addr = yy_try_NUL_trans_ADDR()); inline void* yy_flush_buffer_ADDR() { return CALL_ADDR(0x0, 0x69D690); } void yy_flush_buffer(yy_buffer_state* result, void* call_addr = yy_flush_buffer_ADDR()); inline void* ScriptParse_ADDR() { return CALL_ADDR(0x0, 0x69D710); } void ScriptParse(scriptInstance_t a1, sval_u* parseData, void* call_addr = ScriptParse_ADDR()); FILE* yy_load_buffer_state(); void yy_fatal_error(const char* err); void* yy_flex_realloc(void* ptr, unsigned int size); void yy_init_buffer(yy_buffer_state* b, FILE* file); }