#include #include "codsrc/clientscript/cscr_memorytree.hpp" namespace game { // void __usercall MT_InitBits(scriptInstance_t a1@) void MT_InitBits(scriptInstance_t inst, void* call_addr) { __asm { mov ecx, inst; call call_addr; } } // int __usercall MT_GetScore@(scriptInstance_t a1@, int num) int MT_GetScore(scriptInstance_t inst, int num, void* call_addr) { int answer; __asm { push num; mov edx, inst; call call_addr; mov answer, eax; add esp, 0x4; } return answer; } // void __usercall MT_Init(scriptInstance_t a1@) void MT_Init(scriptInstance_t inst, void* call_addr) { __asm { mov edi, inst; call call_addr; } } // void __usercall MT_Error(scriptInstance_t a1@, const char *funcName, int numBytes) void MT_Error(scriptInstance_t inst, const char* funcName, int numBytes, void* call_addr) { __asm { push numBytes; push funcName; mov eax, inst; call call_addr; add esp, 0x8; } } // int __usercall MT_GetSize@(int numBytes@, scriptInstance_t inst@) int MT_GetSize/*@*/(int numBytes/*@*/, scriptInstance_t inst/*@*/, void* call_addr) { int answer; __asm { mov eax, numBytes; mov ecx, inst; call call_addr; mov answer, eax; } return answer; } // unsigned __int16 __usercall MT_AllocIndex@(scriptInstance_t inst@, int size) unsigned __int16 MT_AllocIndex/*@*/(scriptInstance_t inst/*@*/, int size_, void* call_addr) { unsigned __int16 answer; __asm { push size_; mov edi, inst; call call_addr; mov answer, ax; add esp, 0x4; } return answer; } // void __usercall MT_FreeIndex(int numBytes@, scriptInstance_t a1, int nodeNum) void MT_FreeIndex(int numBytes/*@*/, scriptInstance_t inst, int nodeNum, void* call_addr) { __asm { push nodeNum; push inst; mov eax, numBytes; call call_addr; add esp, 0x8; } } // char *__usercall MT_Alloc@(int numBytes@, scriptInstance_t a2@) char* MT_Alloc(int numBytes, scriptInstance_t inst, void* call_addr) { char* answer; __asm { mov eax, numBytes; mov ecx, inst; call call_addr; mov answer, eax; } return answer; } RefVector* GetRefVector(scriptInstance_t inst, unsigned int id) { return codsrc::GetRefVector(inst, id); } }