#include #include "clientscript_public.hpp" namespace codsrc { // Restored char* TempMalloc(int len) { return (char *)game::Hunk_UserAlloc(*game::g_user, len, 1); } // Restored void TempMemoryReset(game::HunkUser* user) { *game::g_user = user; } // Restored void TempMemorySetPos(char* pos) { (*game::g_user)->pos = (int)pos; } }