#pragma once namespace game { WEAK symbolAnimTreeCompileError{ 0x0, 0x67D4B0}; WEAK symbolGetAnimTreeParseProperties{ 0x0, 0x67D510}; WEAK symbolAnimTreeParseInternal{ 0x0, 0x67D770}; WEAK symbolScr_GetAnimTreeSize{ 0x0, 0x67DE20}; WEAK symbolScr_CreateAnimationTree{ 0x0, 0x67DFB0}; WEAK symbolScr_PrecacheAnimationTree{ 0x0, 0x67E360}; WEAK symbolScr_SetAnimTreeConfigstring{ 0x0, 0x67E670}; inline void* Scr_EmitAnimationInternal_ADDR() { return CALL_ADDR(0x0, 0x67D6B0); } void Scr_EmitAnimationInternal(scriptInstance_t inst, const char * pos, unsigned int animName, unsigned int names, void* call_addr = Scr_EmitAnimationInternal_ADDR()); inline void* Scr_AnimTreeParse_ADDR() { return CALL_ADDR(0x0, 0x67DDA0); } void Scr_AnimTreeParse(scriptInstance_t inst, const char * pos, unsigned int parentNode, unsigned int names, void* call_addr = Scr_AnimTreeParse_ADDR()); inline void* ConnectScriptToAnim_ADDR() { return CALL_ADDR(0x0, 0x67DEC0); } void ConnectScriptToAnim(unsigned int name, unsigned int names, scriptInstance_t inst, int index, unsigned int filename, int treeIndex, void* call_addr = ConnectScriptToAnim_ADDR()); inline void* Scr_GetAnimsIndex_ADDR() { return CALL_ADDR(0x0, 0x67DF90); } int Scr_GetAnimsIndex(XAnim_s * anim, void* call_addr = Scr_GetAnimsIndex_ADDR()); inline void* Scr_CheckAnimsDefined_ADDR() { return CALL_ADDR(0x0, 0x67E260); } void Scr_CheckAnimsDefined(unsigned int names, scriptInstance_t a2, unsigned int filename, void* call_addr = Scr_CheckAnimsDefined_ADDR()); inline void* Scr_UsingTreeInternal_ADDR() { return CALL_ADDR(0x0, 0x67E420); } unsigned int Scr_UsingTreeInternal(const char * filename, int user, scriptInstance_t inst, unsigned int * index, void* call_addr = Scr_UsingTreeInternal_ADDR()); inline void* Scr_UsingTree_ADDR() { return CALL_ADDR(0x0, 0x67E5F0); } void Scr_UsingTree(scriptInstance_t a1, const char * filename, unsigned int sourcePos, void* call_addr = Scr_UsingTree_ADDR()); inline void* Scr_LoadAnimTreeInternal_ADDR() { return CALL_ADDR(0x0, 0x67E710); } bool Scr_LoadAnimTreeInternal(const char * animtreeName, scriptInstance_t inst, unsigned int parentNode, unsigned int names, void* call_addr = Scr_LoadAnimTreeInternal_ADDR()); inline void* Scr_LoadAnimTreeAtIndex_ADDR() { return CALL_ADDR(0x0, 0x67E7D0); } void Scr_LoadAnimTreeAtIndex(scriptInstance_t inst, int user, unsigned int index, void *(__cdecl * Alloc)(int), int modCheckSum, void* call_addr = Scr_LoadAnimTreeAtIndex_ADDR()); inline void* Scr_FindAnimTree_ADDR() { return CALL_ADDR(0x0, 0x67EA70); } scr_animtree_t Scr_FindAnimTree(const char * filename, void* call_addr = Scr_FindAnimTree_ADDR()); inline void* Scr_FindAnim_ADDR() { return CALL_ADDR(0x0, 0x67EB10); } void Scr_FindAnim(const char * animName, scr_anim_s a2, int user, void* call_addr = Scr_FindAnim_ADDR()); }