#pragma once namespace game { inline void* FindVariableIndexInternal2_ADDR() { return CALL_ADDR(0x0, 0x68BC20); } unsigned int FindVariableIndexInternal2(scriptInstance_t inst, unsigned int name, unsigned int index, void* call_addr = FindVariableIndexInternal2_ADDR()); inline void* FindLastSibling_ADDR() { return CALL_ADDR(0x0, 0x68BCA0); } unsigned int FindLastSibling(unsigned int parentId, scriptInstance_t inst, void* call_addr = FindLastSibling_ADDR()); unsigned int FindVariableIndexInternal(scriptInstance_t inst, unsigned int parentId, unsigned int name); }