#pragma once #include "structs.hpp" #define SELECT(mp, sp) (game::environment::t4mp() ? mp : sp) namespace game { enum gamemode { multiplayer, singleplayer, none }; extern gamemode current; namespace environment { bool t4mp(); bool t4sp(); } const char* Cmd_Argv(int index); unsigned int Cmd_Argc(); void Cmd_AddCommand(const char* name, void(__cdecl* function)()); dvar_s* Dvar_RegisterInt(const char* name, int value, int min, int max, DvarFlags flags, const char* desc); dvar_s* Dvar_RegisterString(const char* name, const char* value, DvarFlags flags, const char* desc); int Scr_GetInt(game::scriptInstance_t inst, unsigned int arg_index); void Scr_AddInt(game::scriptInstance_t inst, int value); float Scr_GetFloat(game::scriptInstance_t inst, unsigned int arg_index); void Scr_AddFloat(game::scriptInstance_t inst, float value); char* Scr_GetString(game::scriptInstance_t inst, unsigned int arg_index); void Scr_AddString(game::scriptInstance_t inst, const char* string); const char* Scr_GetIString(game::scriptInstance_t inst, unsigned int arg_index); void Scr_AddIString(game::scriptInstance_t inst, const char* string); unsigned short Scr_GetConstString(game::scriptInstance_t inst, unsigned int arg_index); void Scr_AddConstString(game::scriptInstance_t inst, unsigned short id); void Scr_GetVector(game::scriptInstance_t inst, unsigned int arg_index, float* value); void Scr_AddVector(game::scriptInstance_t inst, float* value); void Scr_AddUndefined(game::scriptInstance_t inst); gentity_s* Scr_GetEntity(unsigned int arg_index); void Scr_AddEntity(game::scriptInstance_t inst, gentity_s* ent); int Scr_GetEntityId(int entNum, scriptInstance_t inst, classNum_e classnum, unsigned __int16 clientnum); pathnode_t* Scr_GetPathnode(scriptInstance_t inst); void Scr_AddPathnode(scriptInstance_t inst, pathnode_t* node); void Scr_MakeArray(scriptInstance_t inst); void Scr_AddArrayStringIndexed(scriptInstance_t inst, unsigned short id); const char* SL_ConvertToString(scriptInstance_t inst, unsigned short id); template class symbol { public: symbol(const size_t t4mp, const size_t t4sp) : t4mp_(reinterpret_cast(t4mp)) , t4sp_(reinterpret_cast(t4sp)) { } T* get() const { if (environment::t4mp()) { return t4mp_; } return t4sp_; } void set(const size_t ptr) { this->t4mp_ = reinterpret_cast(ptr); this->t4sp_ = reinterpret_cast(ptr); } operator T* () const { return this->get(); } T* operator->() const { return this->get(); } private: T* t4mp_; T* t4sp_; }; } #include "symbols.hpp"