#pragma once namespace codsrc { unsigned int LowerCase(unsigned int strVal); int yyparse(); int StringValue(int len, const char* str); int yylex(); int yy_get_next_buffer(); int yy_get_previous_state(); int yy_try_NUL_trans(int yy_current_state); void yyrestart(); game::yy_buffer_state* yy_create_buffer(); void yy_flush_buffer(game::yy_buffer_state* result); void ScriptParse(game::scriptInstance_t a1, game::sval_u* parseData); FILE* yy_load_buffer_state(); void yy_fatal_error(const char* err); void* yy_flex_realloc(void* ptr, unsigned int size); void yy_init_buffer(game::yy_buffer_state* b, FILE* file); }