#pragma once #include "structs.hpp" #define SELECT(mp, sp) (game::environment::t4mp() ? mp : sp) #define CALL_ADDR(mp, sp) reinterpret_cast(SELECT(mp, sp)) namespace game { enum gamemode { multiplayer, singleplayer, none }; extern gamemode current; namespace environment { bool t4mp(); bool t4sp(); } extern std::map team_map; __inline void* G_ClientDoPerFrameNotifies() { return CALL_ADDR(0x0, 0x503540); } void G_ClientDoPerFrameNotifies(gentity_s* ent, void* call_addr = G_ClientDoPerFrameNotifies()); void Scr_PrintPrevCodePos(const char* codepos, int scriptInstance, con_channel_e channel, int index); void RemoveRefToObject(scriptInstance_t inst, unsigned int id); int Scr_LoadScript(const char* file, scriptInstance_t inst); unsigned int Scr_GetFunctionHandle(scriptInstance_t inst, const char* file, const char* handle); const char* Cmd_Argv(int index); unsigned int Cmd_Argc(); void Cmd_AddCommand(const char* name, void(__cdecl* function)()); dvar_s* Dvar_RegisterInt(const char* name, int value, int min, int max, DvarFlags flags, const char* desc); dvar_s* Dvar_RegisterString(const char* name, const char* value, DvarFlags flags, const char* desc); int Scr_GetInt(game::scriptInstance_t inst, unsigned int arg_index); void Scr_AddInt(game::scriptInstance_t inst, int value); float Scr_GetFloat(game::scriptInstance_t inst, unsigned int arg_index); void Scr_AddFloat(game::scriptInstance_t inst, float value); char* Scr_GetString(game::scriptInstance_t inst, unsigned int arg_index); void Scr_AddString(game::scriptInstance_t inst, const char* string); const char* Scr_GetIString(game::scriptInstance_t inst, unsigned int arg_index); void Scr_AddIString(game::scriptInstance_t inst, const char* string); unsigned short Scr_GetConstString(game::scriptInstance_t inst, unsigned int arg_index); void Scr_AddConstString(game::scriptInstance_t inst, unsigned short id); void Scr_GetVector(game::scriptInstance_t inst, unsigned int arg_index, float* value); void Scr_AddVector(game::scriptInstance_t inst, float* value); void Scr_AddUndefined(game::scriptInstance_t inst); gentity_s* Scr_GetEntity(unsigned int arg_index); void Scr_AddEntity(game::scriptInstance_t inst, gentity_s* ent); __inline void* Scr_GetEntityId() { return CALL_ADDR(0x0, 0x692520); } unsigned int Scr_GetEntityId(scriptInstance_t inst, unsigned int entnum, classNum_e classnum, unsigned int clientnum, void* call_addr = Scr_GetEntityId()); void Scr_AddEntityNum(scriptInstance_t inst, unsigned int entid); pathnode_t* Scr_GetPathnode(scriptInstance_t inst); void Scr_AddPathnode(scriptInstance_t inst, pathnode_t* node); void Scr_AddHudElem(game_hudelem_s* hud); void Scr_AddObject(scriptInstance_t inst, int entid); void Scr_MakeArray(scriptInstance_t inst); void Scr_AddArrayStringIndexed(scriptInstance_t inst, unsigned short id); unsigned short Scr_ExecThread(scriptInstance_t inst, int handle, int paramCount); unsigned short Scr_ExecEntThread(scriptInstance_t inst, int entNum, int handle, int numParams, int entClass); __inline void* Scr_NotifyNum() { return CALL_ADDR(0x0, 0x698CC0); } void Scr_NotifyNum(scriptInstance_t inst, int entNum, int entClass, unsigned int notifStr, int numParams, void* call_addr = Scr_NotifyNum()); __inline void* GetArrayVariableIndex() { return CALL_ADDR(0x0, 0x6902A0); } unsigned int GetArrayVariableIndex(unsigned int unsignedValue, scriptInstance_t inst, unsigned int parentId, void* call_addr = GetArrayVariableIndex()); unsigned int Scr_GetNumParam(scriptInstance_t inst); VariableType Scr_GetType(scriptInstance_t inst, unsigned int index); void Scr_Error(const char* err, scriptInstance_t inst, bool is_terminal); const char* SL_ConvertToString(scriptInstance_t inst, int id); int Path_FindPath(path_t* pPath, team_t eTeam, float* vStartPos, float* vGoalPos, int bAllowNegotiationLinks); pathnode_t* Path_NearestNodeNotCrossPlanes(int typeFlags, int maxNodes, float* vOrigin, pathsort_t* nodes, float fMaxDist, float a6, float a7, int iPlaneCount, int* returnCount, nearestNodeHeightCheck heightCheck); int Path_FindPathFromTo(float* startPos, pathnode_t* pNodeTo, path_t* pPath, team_t eTeam, pathnode_t* pNodeFrom, float* vGoalPos, int bAllowNegotiationLinks, int bIgnoreBadplaces); int Path_GeneratePath(path_t* pPath, team_t eTeam, const float* vStartPos, float* vGoalPos, pathnode_t* pNodeFrom, pathnode_t* pNodeTo, int bIncludeGoalPos, int bAllowNegotiationLinks); void Path_UpdateLookahead(path_t* pPath, const float* vStartPos, int bReduceLookaheadAmount, int a4, int bAllowBacktrack); void Path_AddTrimmedAmount(const float* a1, path_t* a2); //Reimplemented functions void Path_TransferLookahead(path_t* a1, const float* a2); bool PM_IsSprinting(const playerState_s* ps); pathnode_t* Path_ConvertIndexToNode(int index); unsigned int __cdecl Path_ConvertNodeToIndex(const game::pathnode_t* node); pathnode_t* Path_GetNegotiationNode(const path_t* pPath); void Path_IncrementNodeUserCount(path_t* pPath); void Path_DecrementNodeUserCount(path_t* pPath); void Path_Clear(path_t* pPath); float Vec2Length(const float* v); float Path_GetPathDir(float* delta, const float* vFrom, const float* vTo); float Vec3DistanceSq(const float* p1, const float* p2); float EvaluateHeuristic(CustomSearchInfo_FindPath* searchInfo, pathnode_t* pSuccessor, const float* vGoalPos); VariableUnion Scr_GetObject(unsigned int index, scriptInstance_t inst); unsigned int GetArraySize(scriptInstance_t inst, unsigned int id); unsigned int GetArrayVariable(scriptInstance_t inst, unsigned int parentId, unsigned int unsignedValue); void Sentient_GetVelocity(sentient_s* self, float* vVelOut); template class symbol { public: symbol(const size_t t4mp, const size_t t4sp) : t4mp_(reinterpret_cast(t4mp)) , t4sp_(reinterpret_cast(t4sp)) { } T* get() const { if (environment::t4mp()) { return t4mp_; } return t4sp_; } void set(const size_t ptr) { this->t4mp_ = reinterpret_cast(ptr); this->t4sp_ = reinterpret_cast(ptr); } operator T* () const { return this->get(); } T* operator->() const { return this->get(); } private: T* t4mp_; T* t4sp_; }; } #include "symbols.hpp"