#include #include "codsrc/clientscript/cscr_stringlist.hpp" namespace game { // char *__usercall SL_ConvertToString@(unsigned int id@, scriptInstance_t inst@) char* SL_ConvertToString(unsigned int id, scriptInstance_t inst, void* call_addr) { char* answer; __asm { mov eax, id; mov ecx, inst; call call_addr; mov answer, eax; } return answer; } // int __usercall SL_GetStringLen@(unsigned int a1@, scriptInstance_t a2@) int SL_GetStringLen(unsigned int a1, scriptInstance_t a2, void* call_addr) { int answer; __asm { mov eax, a1; mov ecx, a2; call call_addr; mov answer, eax; } return answer; } // unsigned int __usercall GetHashCode@(unsigned int a1@, char *a2@) unsigned int GetHashCode(unsigned int a1, const char* a2, void* call_addr) { unsigned int answer; __asm { mov eax, a1; mov edx, a2; call call_addr; mov answer, eax; } return answer; } // void __usercall SL_Init(scriptInstance_t a1@) void SL_Init(scriptInstance_t a1, void* call_addr) { __asm { mov eax, a1; call call_addr; } } // unsigned int __usercall SL_FindStringOfSize@(scriptInstance_t inst@, const char *str, unsigned int len) unsigned int SL_FindStringOfSize(scriptInstance_t inst, const char* str_, unsigned int len, void* call_addr) { unsigned int answer; __asm { push len; push str_; mov eax, inst; call call_addr; mov answer, eax; add esp, 0x8; } return answer; } // unsigned int __usercall SL_FindString@(char *a1@, scriptInstance_t a2) unsigned int SL_FindString(const char* a1, scriptInstance_t a2, void* call_addr) { #if 0 cscr_stringlist::SL_FindString #endif unsigned int answer; __asm { push a2; mov edx, a1; call call_addr; mov answer, eax; add esp, 0x4; } return answer; } // signed __int32 __usercall SL_AddUserInternal@(int user@, volatile signed __int32 *a2@) signed __int32 SL_AddUserInternal(unsigned int user, RefString* a2, void* call_addr) { signed __int32 answer; __asm { mov eax, user; mov edx, a2; call call_addr; mov answer, eax; } return answer; } // int __usercall Mark_ScriptStringCustom@(int a1@) int Mark_ScriptStringCustom(unsigned int a1, void* call_addr) { int answer; __asm { mov eax, a1; call call_addr; mov answer, eax; } return answer; } // unsigned int __usercall SL_GetString_@(char *a1@, scriptInstance_t a2, int user) unsigned int SL_GetString_(const char* a1, scriptInstance_t a2, unsigned int user, void* call_addr) { unsigned int answer; __asm { push user; push a2; mov edx, a1; call call_addr; mov answer, eax; add esp, 0x8; } return answer; } // unsigned int __usercall SL_GetString__0@(char *a1@, int user, scriptInstance_t a3) unsigned int SL_GetString__0(const char* a1, unsigned int user, scriptInstance_t a3, void* call_addr) { unsigned int answer; __asm { push a3; push user; mov edx, a1; call call_addr; mov answer, eax; add esp, 0x8; } return answer; } // unsigned int __usercall SL_GetLowercaseString@(const char *a2@) unsigned int SL_GetLowercaseString(const char* a2, void* call_addr) { unsigned int answer; __asm { mov edx, a2; call call_addr; mov answer, eax; } return answer; } // void __usercall SL_TransferRefToUser(unsigned int stringValue@, int user@, scriptInstance_t inst) void SL_TransferRefToUser(unsigned int stringValue, int user, scriptInstance_t inst, void* call_addr) { __asm { push inst; mov eax, stringValue; mov ecx, user; call call_addr; add esp, 0x4; } } // void __usercall SL_RemoveRefToString(unsigned int stringVal@, scriptInstance_t inst@) void SL_RemoveRefToString(unsigned int stringVal/*@*/, scriptInstance_t inst/*@*/, void* call_addr) { __asm { mov edx, stringVal; mov esi, inst; call call_addr; } } // void __usercall Scr_SetString(scriptInstance_t inst@, unsigned int from@, unsigned __int16 *to) void Scr_SetString(scriptInstance_t inst, unsigned int from, unsigned __int16* to, void* call_addr) { __asm { push to; mov eax, inst; mov edi, from; call call_addr; add esp, 0x4; } } // unsigned int __usercall Scr_SetStringFromCharString@(char *a1@, _WORD *a2) void Scr_SetStringFromCharString(const char* a1, unsigned short* a2, void* call_addr) { __asm { push a2; mov edi, a1; call call_addr; add esp, 0x4; } } // unsigned int __usercall GScr_AllocString@(char *a1@, scriptInstance_t inst) unsigned int GScr_AllocString(const char* a1, scriptInstance_t inst, void* call_addr) { unsigned int answer; __asm { push inst; mov edx, a1; call call_addr; mov answer, eax; add esp, 0x4; } return answer; } // unsigned int __usercall SL_GetStringForFloat@(float a1@, scriptInstance_t a2) unsigned int SL_GetStringForFloat(float a1, scriptInstance_t a2, void* call_addr) { unsigned int answer; __asm { push a2; movsd xmm0, a1; call call_addr; mov answer, eax; add esp, 0x4; } return answer; } // unsigned int __usercall SL_GetStringForInt@(int a1@, scriptInstance_t a2) unsigned int SL_GetStringForInt(int a1, scriptInstance_t a2, void* call_addr) { unsigned int answer; __asm { push a2; mov eax, a1; call call_addr; mov answer, eax; add esp, 0x4; } return answer; } // unsigned int __usercall SL_GetStringForVector@(float *a1@, scriptInstance_t a2) unsigned int SL_GetStringForVector(float* a1, scriptInstance_t a2, void* call_addr) { unsigned int answer; __asm { push a2; mov eax, a1; call call_addr; mov answer, eax; add esp, 0x4; } return answer; } // void __usercall SL_ShutdownSystem(scriptInstance_t a1@, unsigned int a2) void SL_ShutdownSystem(scriptInstance_t a1, unsigned int a2, void* call_addr) { __asm { push a2; mov edi, a1; call call_addr; add esp, 0x4; } } // void __usercall CreateCanonicalFilename(const char *a1@, char *a2) void SL_CreateCanonicalFilename(const char* a1, char* a2, void* call_addr) { __asm { push a2; mov eax, a1; call call_addr; add esp, 0x4; } } RefString* GetRefString(scriptInstance_t inst, unsigned int id) { return codsrc::GetRefString(inst, id); } void SL_AddRefToString(scriptInstance_t inst, unsigned int stringValue) { codsrc::SL_AddRefToString(inst, stringValue); } void SL_RemoveRefToStringOfSize(scriptInstance_t inst, unsigned int stringValue, unsigned int len) { codsrc::SL_RemoveRefToStringOfSize(inst, stringValue, len); } int SL_GetRefStringLen(RefString* refString) { return codsrc::SL_GetRefStringLen(refString); } void SL_AddUser(unsigned int stringValue, unsigned int user, scriptInstance_t inst) { codsrc::SL_AddUser(stringValue, user, inst); } int SL_ConvertFromString(scriptInstance_t inst, const char* str) { return codsrc::SL_ConvertFromString(inst, str); } int SL_ConvertFromRefString(scriptInstance_t inst, RefString* refString) { return codsrc::SL_ConvertFromRefString(inst, refString); } RefString* GetRefString_0(scriptInstance_t inst, const char* str) { return codsrc::GetRefString_0(inst, str); } const char* SL_ConvertToStringSafe(unsigned int id, game::scriptInstance_t inst) { return codsrc::SL_ConvertToStringSafe(id, inst); } }