#include #include "codsrc/clientscript/cscr_yacc.hpp" namespace game { // unsigned int __usercall LowerCase@(unsigned int strVal@) unsigned int LowerCase(unsigned int strVal, void* call_addr) { unsigned int answer; __asm { mov ecx, strVal; call call_addr; mov answer, eax; } return answer; } // int __usercall StringValue@(int len@, const char *str@) int StringValue(int len, const char* str_, void* call_addr) { int answer; __asm { mov ecx, len; mov edx, str_; call call_addr; mov answer, eax; } return answer; } // int __usercall yy_try_NUL_trans@(int yy_current_state@) int yy_try_NUL_trans(int yy_current_state, void* call_addr) { int answer; __asm { mov eax, yy_current_state; call call_addr; mov answer, eax; } return answer; } // void __usercall yy_flush_buffer(yy_buffer_state *result@) void yy_flush_buffer(yy_buffer_state* result, void* call_addr) { __asm { mov eax, result; call call_addr; } } // void __usercall ScriptParse(scriptInstance_t a1@, sval_u *parseData) void ScriptParse(scriptInstance_t a1, sval_u* parseData, void* call_addr) { __asm { push parseData; mov eax, a1; call call_addr; add esp, 0x4; } } FILE* yy_load_buffer_state() { return codsrc::yy_load_buffer_state(); } void yy_fatal_error(const char* err) { codsrc::yy_fatal_error(err); } void* yy_flex_realloc(void* ptr, unsigned int size) { return codsrc::yy_flex_realloc(ptr, size); } void yy_init_buffer(yy_buffer_state* b, FILE* file) { codsrc::yy_init_buffer(b, file); } }