# T4SP-Server-Plugin A plugin that has code that hopefully compiles and the game will load it to do things. Stability not guaranteed. Requires Git (https://git-scm.com/), Premake5 (https://premake.github.io/), and MSVC 2022 (https://visualstudio.microsoft.com/vs/features/cplusplus/) to build. # Features ## FileIO This plugin provides FileIO interface to GSC for reading and writing files, this is exact to [CoD4x's](https://github.com/callofduty4x/CoD4x_Server/blob/master/scriptdocumentation/script_functions_reference.md#file-operations) interface. However, all reads and writes will take place strictly and only in the `scriptdata` folder. All files will be closed upon GSC restart (map_restart or fast_restart or missionfailed, etc). * ` FS_TestFile()` Returns `true` if the file exists, `false` otherwise. ```gsc if (FS_TestFile("test.txt")) { PrintConsole("Found test.txt!"); } ``` * ` FS_Remove()` Deletes the file, return `true` if successful. ```gsc if (FS_Remove("test.txt")) { PrintConsole("test.txt was deleted!"); } ``` # Installation Move the `t4sp-server-plugin.dll` to `%LOCALAPPDATA%\Plutonium\storage\t4\plugins\`, the plugin will be loaded when you start up a dedicated server for Plutonium T4SP. # Credits - momo5502 (https://github.com/momo5502) - xensik (https://github.com/xensik/gsc-tool) - fedddddd (https://github.com/fedddddd/t6-gsc-utils) - VoroN (https://github.com/voron00/CoD2rev_Server) - CoD4x team (https://github.com/callofduty4x/CoD4x_Server) - id Software (https://github.com/id-Software/Quake-III-Arena) - Treyarch - Infinity Ward - Activision