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package: move skeletons into data/skeletons
* data/bison.m4, data/c++-skel.m4, data/c++.m4, data/c-like.m4, * data/c-skel.m4, data/c.m4, data/d-skel.m4, data/d.m4, data/glr.c, * data/glr.cc, data/java-skel.m4, data/java.m4, data/lalr1.cc, * data/lalr1.d, data/lalr1.java, data/location.cc, data/stack.hh, * data/variant.hh, data/yacc.c: Move to... * data/skeletons: here. Use b4_skeletonsdir instead of b4_pkgdatadir. * data/local.mk, src/output.c: Adjust.
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data/skeletons/d-skel.m4
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data/skeletons/d-skel.m4
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-*- Autoconf -*-
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# D skeleton dispatching for Bison.
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# Copyright (C) 2018 Free Software Foundation, Inc.
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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b4_glr_if( [b4_complain([%%glr-parser not supported for D])])
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b4_nondeterministic_if([b4_complain([%%nondeterministic-parser not supported for D])])
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m4_define_default([b4_used_skeleton], [b4_skeletonsdir/[lalr1.d]])
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m4_define_default([b4_skeleton], ["b4_basename(b4_used_skeleton)"])
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m4_include(b4_used_skeleton)
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