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package: move skeletons into data/skeletons
* data/bison.m4, data/c++-skel.m4, data/c++.m4, data/c-like.m4, * data/c-skel.m4, data/c.m4, data/d-skel.m4, data/d.m4, data/glr.c, * data/glr.cc, data/java-skel.m4, data/java.m4, data/lalr1.cc, * data/lalr1.d, data/lalr1.java, data/location.cc, data/stack.hh, * data/variant.hh, data/yacc.c: Move to... * data/skeletons: here. Use b4_skeletonsdir instead of b4_pkgdatadir. * data/local.mk, src/output.c: Adjust.
This commit is contained in:
164
data/skeletons/stack.hh
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164
data/skeletons/stack.hh
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# C++ skeleton for Bison
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# Copyright (C) 2002-2015, 2018 Free Software Foundation, Inc.
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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# b4_stack_file
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# -------------
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# Name of the file containing the stack class, if we want this file.
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b4_defines_if([b4_required_version_if([302], [],
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[m4_define([b4_stack_file], [stack.hh])])])
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# b4_stack_define
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# ---------------
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m4_define([b4_stack_define],
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[[ /// A stack with random access from its top.
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template <typename T, typename S = std::vector<T> >
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class stack
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{
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public:
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// Hide our reversed order.
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typedef typename S::reverse_iterator iterator;
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typedef typename S::const_reverse_iterator const_iterator;
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typedef typename S::size_type size_type;
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stack (size_type n = 200)
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: seq_ (n)
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{}
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/// Random access.
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///
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/// Index 0 returns the topmost element.
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T&
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operator[] (size_type i)
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{
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return seq_[size () - 1 - i];
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}
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/// Random access.
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///
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/// Index 0 returns the topmost element.
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T&
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operator[] (int i)
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{
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return operator[] (size_type (i));
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}
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/// Random access.
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///
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/// Index 0 returns the topmost element.
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const T&
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operator[] (size_type i) const
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{
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return seq_[size () - 1 - i];
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}
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/// Random access.
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///
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/// Index 0 returns the topmost element.
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const T&
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operator[] (int i) const
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{
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return operator[] (size_type (i));
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}
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/// Steal the contents of \a t.
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///
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/// Close to move-semantics.
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void
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push (YY_MOVE_REF (T) t)
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{
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seq_.push_back (T ());
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operator[](0).move (t);
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}
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/// Pop elements from the stack.
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void
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pop (int n = 1) YY_NOEXCEPT
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{
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for (; 0 < n; --n)
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seq_.pop_back ();
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}
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/// Pop all elements from the stack.
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void
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clear () YY_NOEXCEPT
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{
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seq_.clear ();
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}
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/// Number of elements on the stack.
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size_type
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size () const YY_NOEXCEPT
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{
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return seq_.size ();
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}
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/// Iterator on top of the stack (going downwards).
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const_iterator
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begin () const YY_NOEXCEPT
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{
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return seq_.rbegin ();
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}
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/// Bottom of the stack.
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const_iterator
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end () const YY_NOEXCEPT
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{
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return seq_.rend ();
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}
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private:
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stack (const stack&);
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stack& operator= (const stack&);
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/// The wrapped container.
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S seq_;
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};
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/// Present a slice of the top of a stack.
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template <typename T, typename S = stack<T> >
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class slice
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{
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public:
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slice (const S& stack, int range)
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: stack_ (stack)
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, range_ (range)
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{}
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const T&
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operator[] (int i) const
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{
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return stack_[range_ - i];
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}
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private:
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const S& stack_;
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int range_;
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};
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]])
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m4_ifdef([b4_stack_file],
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[b4_output_begin([b4_dir_prefix], [b4_stack_file])[
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]b4_generated_by[
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// Starting with Bison 3.2, this file is useless: the structure it
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// used to define is now defined with the parser itself.
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//
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// To get rid of this file:
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// 1. add 'require "3.2"' (or newer) to your grammar file
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// 2. remove references to this file from your build system.
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]b4_output_end[
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]])
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