* src/LR0.c (state_list_t, state_list_append): New.

(first_state, last_state): Now symbol_list_t.
(this_state): Remove.
(new_itemsets, append_states, save_reductions): Take a state_t as
argument.
(set_states, generate_states): Adjust.
(save_shifts): Remove, replaced by...
* src/state.h, src/state.c (state_shifts_set): New.
(shifts): Rename as...
(shifts_t): this.
Adjust all dependencies.
* src/state.h (state_t): Remove the `next' member.
This commit is contained in:
Akim Demaille
2002-06-30 17:30:29 +00:00
parent e5fb671032
commit 32e1e0a486
11 changed files with 137 additions and 101 deletions

149
src/LR0.c
View File

@@ -37,10 +37,28 @@
#include "lalr.h"
#include "reduce.h"
static state_t *first_state = NULL;
typedef struct state_list_s
{
struct state_list_s *next;
state_t *state;
} state_list_t;
static state_t *this_state = NULL;
static state_t *last_state = NULL;
static state_list_t *first_state = NULL;
static state_list_t *last_state = NULL;
static void
state_list_append (state_t *state)
{
state_list_t *node = XMALLOC (state_list_t, 1);
node->next = NULL;
node->state = state;
if (!first_state)
first_state = node;
if (last_state)
last_state->next = node;
last_state = node;
}
static int nshifts;
static symbol_number_t *shift_symbol = NULL;
@@ -122,25 +140,25 @@ free_storage (void)
/*----------------------------------------------------------------.
| Find which symbols can be shifted in the current state, and for |
| each one record which items would be active after that shift. |
| Uses the contents of itemset. |
| |
| shift_symbol is set to a vector of the symbols that can be |
| shifted. For each symbol in the grammar, kernel_base[symbol] |
| points to a vector of item numbers activated if that symbol is |
| shifted, and kernel_size[symbol] is their numbers. |
`----------------------------------------------------------------*/
/*---------------------------------------------------------------.
| Find which symbols can be shifted in STATE, and for each one |
| record which items would be active after that shift. Uses the |
| contents of itemset. |
| |
| shift_symbol is set to a vector of the symbols that can be |
| shifted. For each symbol in the grammar, kernel_base[symbol] |
| points to a vector of item numbers activated if that symbol is |
| shifted, and kernel_size[symbol] is their numbers. |
`---------------------------------------------------------------*/
static void
new_itemsets (void)
new_itemsets (state_t *state)
{
int i;
if (trace_flag)
fprintf (stderr, "Entering new_itemsets, state = %d\n",
this_state->number);
state->number);
for (i = 0; i < nsyms; i++)
kernel_size[i] = 0;
@@ -187,12 +205,7 @@ new_state (symbol_number_t symbol, size_t core_size, item_number_t *core)
if (symbol == 0 && first_state)
final_state = res;
if (!first_state)
first_state = res;
if (last_state)
last_state->next = res;
last_state = res;
state_list_append (res);
return res;
}
@@ -209,9 +222,8 @@ get_state (symbol_number_t symbol, size_t core_size, item_number_t *core)
state_t *sp;
if (trace_flag)
fprintf (stderr, "Entering get_state, state = %d, symbol = %d (%s)\n",
this_state->number, symbol,
symbol_tag_get (symbols[symbol]));
fprintf (stderr, "Entering get_state, symbol = %d (%s)\n",
symbol, symbol_tag_get (symbols[symbol]));
sp = state_hash_lookup (core_size, core);
if (!sp)
@@ -225,13 +237,13 @@ get_state (symbol_number_t symbol, size_t core_size, item_number_t *core)
/*------------------------------------------------------------------.
| Use the information computed by new_itemsets to find the state |
| numbers reached by each shift transition from the current state. |
| numbers reached by each shift transition from STATE. |
| |
| shiftset is set up as a vector of state numbers of those states. |
| SHIFTSET is set up as a vector of state numbers of those states. |
`------------------------------------------------------------------*/
static void
append_states (void)
append_states (state_t *state)
{
int i;
int j;
@@ -239,7 +251,7 @@ append_states (void)
if (trace_flag)
fprintf (stderr, "Entering append_states, state = %d\n",
this_state->number);
state->number);
/* first sort shift_symbol into increasing order */
@@ -270,22 +282,10 @@ new_states (void)
/* The 0 at the lhs is the index of the item of this initial rule. */
kernel_base[0][0] = 0;
kernel_size[0] = 1;
this_state = new_state (0, kernel_size[0], kernel_base[0]);
state_list_append (new_state (0, kernel_size[0], kernel_base[0]));
}
/*------------------------------------------------------------.
| Save the NSHIFTS of SHIFTSET into the current linked list. |
`------------------------------------------------------------*/
static void
save_shifts (void)
{
shifts *p = shifts_new (nshifts);
memcpy (p->shifts, shiftset, nshifts * sizeof (shiftset[0]));
this_state->shifts = p;
}
/*----------------------------------------------------------------.
| Find which rules can be used for reduction transitions from the |
@@ -294,14 +294,14 @@ save_shifts (void)
`----------------------------------------------------------------*/
static void
save_reductions (void)
save_reductions (state_t *state)
{
int count = 0;
int i;
/* If this is the final state, we want it to have no reductions at
all, although it has one for `START_SYMBOL EOF .'. */
if (final_state && this_state->number == final_state->number)
if (final_state && state->number == final_state->number)
return;
/* Find and count the active items that represent ends of rules. */
@@ -313,8 +313,8 @@ save_reductions (void)
}
/* Make a reductions structure and copy the data into it. */
this_state->reductions = reductions_new (count);
memcpy (this_state->reductions->rules, redset, count * sizeof (redset[0]));
state->reductions = reductions_new (count);
memcpy (state->reductions->rules, redset, count * sizeof (redset[0]));
}
@@ -325,23 +325,30 @@ save_reductions (void)
static void
set_states (void)
{
state_t *sp;
states = XCALLOC (state_t *, nstates);
for (sp = first_state; sp; sp = sp->next)
while (first_state)
{
state_list_t *this = first_state;
/* Pessimization, but simplification of the code: make sure all
the states have a shifts, errs, and reductions, even if
reduced to 0. */
if (!sp->shifts)
sp->shifts = shifts_new (0);
if (!sp->errs)
sp->errs = errs_new (0);
if (!sp->reductions)
sp->reductions = reductions_new (0);
state_t *state = this->state;
if (!state->shifts)
state_shifts_set (state, 0, 0);
if (!state->errs)
state->errs = errs_new (0);
if (!state->reductions)
state->reductions = reductions_new (0);
states[sp->number] = sp;
states[state->number] = state;
first_state = this->next;
free (this);
}
first_state = NULL;
last_state = NULL;
}
@@ -353,34 +360,38 @@ set_states (void)
void
generate_states (void)
{
state_list_t *list = NULL;
allocate_storage ();
new_closure (nritems);
new_states ();
list = first_state;
while (this_state)
while (list)
{
state_t *state = list->state;
if (trace_flag)
fprintf (stderr, "Processing state %d (reached by %s)\n",
this_state->number,
symbol_tag_get (symbols[this_state->accessing_symbol]));
state->number,
symbol_tag_get (symbols[state->accessing_symbol]));
/* Set up ruleset and itemset for the transitions out of this
state. ruleset gets a 1 bit for each rule that could reduce
now. itemset gets a vector of all the items that could be
accepted next. */
closure (this_state->items, this_state->nitems);
/* record the reductions allowed out of this state */
save_reductions ();
/* find the itemsets of the states that shifts can reach */
new_itemsets ();
/* find or create the core structures for those states */
append_states ();
closure (state->items, state->nitems);
/* Record the reductions allowed out of this state. */
save_reductions (state);
/* Find the itemsets of the states that shifts can reach. */
new_itemsets (state);
/* Find or create the core structures for those states. */
append_states (state);
/* create the shifts structures for the shifts to those states,
now that the state numbers transitioning to are known */
save_shifts ();
/* Create the shifts structures for the shifts to those states,
now that the state numbers transitioning to are known. */
state_shifts_set (state, nshifts, shiftset);
/* states are queued when they are created; process them all */
this_state = this_state->next;
/* States are queued when they are created; process them all.
*/
list = list->next;
}
/* discard various storage */