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* lib/timevar.c (get_time): Include children time.
* src/lalr.h (LA, LArule): Don't export them: used with the state_t. * src/lalr.c (LA, LArule): Static. * src/lalr.h, src/lalr.c (lalr_free): New. * src/main.c (main): Call it. * src/tables.c (pack_vector): Check whether loc is >= to the table_size, not >. (pack_tables): Don't free froms, tos, conflict_tos, and pos... (tables_generate): do it, since that's also it which allocates them. Don't free LA and LArule, main does.
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26
src/lalr.h
26
src/lalr.h
@@ -21,8 +21,8 @@
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#ifndef LALR_H_
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# define LALR_H_
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#include "bitset.h"
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#include "bitsetv.h"
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# include "bitset.h"
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# include "bitsetv.h"
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/* Import the definition of CORE, TRANSITIONS and REDUCTIONS. */
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# include "state.h"
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@@ -36,6 +36,11 @@
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void lalr PARAMS ((void));
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/* Release the information related to lookaheads. Can be performed
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once the action tables are computed. */
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void lalr_free PARAMS ((void));
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/* lalr() builds these data structures. */
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@@ -56,22 +61,5 @@ extern goto_number_t *goto_map;
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extern state_number_t *from_state;
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extern state_number_t *to_state;
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/* LARULE is a vector which records the rules that need lookahead in
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various states. The elements of LARULE that apply to state S are
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those from LOOKAHEADS[S] through LOOKAHEADS[S+1]-1.
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If LR is the length of LArule, then a number from 0 to LR-1 can
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specify both a rule and a state where the rule might be applied.
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*/
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extern rule_t **LArule;
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/* LA is a LR by NTOKENS matrix of bits. LA[l, i] is 1 if the rule
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LAruleno[l] is applicable in the appropriate state when the next
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token is symbol i. If LA[l, i] and LA[l, j] are both 1 for i != j,
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it is a conflict. */
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extern bitsetv LA;
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#endif /* !LALR_H_ */
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