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Use b4_symbol for printers and destructors everywhere.
* data/bison.m4 (b4_symbol_action_location): New. * data/c.m4 (b4_symbol_actions): Remove. Adjust all callers to use by b4_symbol_foreach and the corresponding b4_symbol_printer/destructor macro. * data/glr.cc: Adjust. * data/lalr1.java: Adjust the %destructor sanity check. * src/output.c (symbol_code_props_output): Remove, we no longer need the b4_symbol_printers/destructors tables.
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12
ChangeLog
12
ChangeLog
@@ -1,3 +1,15 @@
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2008-12-01 Akim Demaille <demaille@gostai.com>
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Use b4_symbol for printers and destructors everywhere.
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* data/bison.m4 (b4_symbol_action_location): New.
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* data/c.m4 (b4_symbol_actions): Remove.
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Adjust all callers to use by b4_symbol_foreach and the corresponding
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b4_symbol_printer/destructor macro.
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* data/glr.cc: Adjust.
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* data/lalr1.java: Adjust the %destructor sanity check.
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* src/output.c (symbol_code_props_output): Remove, we no longer
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need the b4_symbol_printers/destructors tables.
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2008-12-01 Akim Demaille <demaille@gostai.com>
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Use b4_symbol_case_.
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