Let the initial-action act on the look-ahead, and use it for the

"initial push" (corresponding to an hypothetical beginning-of-file).
And let lalr1.cc honor %initial-action.
* doc/bison.texinfo (Initial Action Decl): Clarify, and add an
example.
* data/lalr1.cc (Parser::initlocation_): Remove, bad experiment.
(Parser::Parser): Remove the ctor that used to initialize it.
(Parser::parse): Like in the other skeletons, issue the "starting
parse" message before any action.
Honor %initial-action.
Initialize the stacks with the lookahead.
* data/yacc.c: Let $$ and @$ in %initial-action designate the
look-ahead.
Push them in the stacks.
* tests/actions.at, tests/calc.at: Adjust the C++ ctor invocations.
This commit is contained in:
Akim Demaille
2004-09-20 15:25:25 +00:00
parent 18d192f0ea
commit 451364edb1
6 changed files with 84 additions and 52 deletions

View File

@@ -3742,10 +3742,21 @@ code.
@deffn {Directive} %initial-action @{ @var{code} @}
@findex %initial-action
Declare that the @var{code} must be invoked before parsing each time
@code{yyparse} is called. The @var{code} may use @code{@@$} to
designate the initial location, and the @code{%parse-param}.
@code{yyparse} is called. The @var{code} may use @code{$$} and
@code{@@$} --- initial value and location of the look-ahead --- and the
@code{%parse-param}.
@end deffn
For instance, if your locations use a file name, you may use
@example
%parse-param @{ const char *filename @};
%initial-action
@{
@@$.begin.filename = @@$.end.filename = filename;
@};
@end example
@node Destructor Decl
@subsection Freeing Discarded Symbols
@@ -3822,7 +3833,7 @@ stacked symbols popped during the first phase of error recovery,
@item
incoming terminals during the second phase of error recovery,
@item
the current lookahead when the parser aborts (either via an explicit
the current look-ahead when the parser aborts (either via an explicit
call to @code{YYABORT}, or as a consequence of a failed error recovery).
@end itemize
@@ -5579,11 +5590,10 @@ constant integer. The default is 200.
@c FIXME: C++ output.
Because of semantical differences between C and C++, the
@acronym{LALR}(1) parsers
in C produced by Bison by compiled as C++ cannot grow. In this precise
case (compiling a C parser as C++) you are suggested to grow
@code{YYINITDEPTH}. In the near future, a C++ output output will be
provided which addresses this issue.
@acronym{LALR}(1) parsers in C produced by Bison by compiled as C++
cannot grow. In this precise case (compiling a C parser as C++) you are
suggested to grow @code{YYINITDEPTH}. In the near future, a C++ output
output will be provided which addresses this issue.
@node Error Recovery
@chapter Error Recovery
@@ -6887,19 +6897,18 @@ $ @kbd{printf 'one\ntwo\n' | ./split-lines}
How can I generate parsers in C++?
@end display
We are working on a C++ output for Bison, but unfortunately, for lack
of time, the skeleton is not finished. It is functional, but in
numerous respects, it will require additional work which @emph{might}
break backward compatibility. Since the skeleton for C++ is not
documented, we do not consider ourselves bound to this interface,
nevertheless, as much as possible we will try to keep compatibility.
We are working on a C++ output for Bison, but unfortunately, for lack of
time, the skeleton is not finished. It is functional, but in numerous
respects, it will require additional work which @emph{might} break
backward compatibility. Since the skeleton for C++ is not documented,
we do not consider ourselves bound to this interface, nevertheless, as
much as possible we will try to keep compatibility.
Another possibility is to use the regular C parsers, and to compile
them with a C++ compiler. This works properly, provided that you bear
some simple C++ rules in mind, such as not including ``real classes''
(i.e., structure with constructors) in unions. Therefore, in the
@code{%union}, use pointers to classes, or better yet, a single
pointer type to the root of your lexical/syntactic hierarchy.
Another possibility is to use the regular C parsers, and to compile them
with a C++ compiler. This works properly, provided that you bear some
simple C++ rules in mind, such as not including ``real classes'' (i.e.,
structure with constructors) in unions. Therefore, in the
@code{%union}, use pointers to classes.
@node Implementing Gotos/Loops