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skeletons: start some technical documentation
* data/README: Convert to Markdown. Start documenting some of the macros used in all our skeletons. Simplify and fix the documentation of the macros in the skeletons.
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This directory contains data needed by Bison.
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* Skeletons
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Bison skeletons: the general shapes of the different parser kinds,
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that are specialized for specific grammars by the bison program.
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# Directory content
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## Skeletons
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Bison skeletons: the general shapes of the different parser kinds, that are
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specialized for specific grammars by the bison program.
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Currently, the supported skeletons are:
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- glr.cc
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A Generalized LR C++ parser. Actually a C++ wrapper around glr.c.
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These skeletons are the only ones supported by the Bison team.
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Because the interface between skeletons and the bison program is not
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finished, *we are not bound to it*. In particular, Bison is not
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mature enough for us to consider that "foreign skeletons" are
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supported.
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These skeletons are the only ones supported by the Bison team. Because the
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interface between skeletons and the bison program is not finished, *we are
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not bound to it*. In particular, Bison is not mature enough for us to
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consider that "foreign skeletons" are supported.
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* m4sugar
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This directory contains M4sugar, sort of an extended library for M4,
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which is used by Bison to instantiate the skeletons.
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## m4sugar
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This directory contains M4sugar, sort of an extended library for M4, which
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is used by Bison to instantiate the skeletons.
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* xslt
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This directory contains XSLT programs that transform Bison's XML output
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into various formats.
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## xslt
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This directory contains XSLT programs that transform Bison's XML output into
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various formats.
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- bison.xsl
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A library of routines used by the other XSLT programs.
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- xml2xhtml.xsl
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Conversion into XHTML.
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# Implementation note about the skeletons
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"Skeleton" in Bison parlance means "backend": a skeleton is fed by the bison
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executable with LR tables, facts about the symbols, etc. and they generate
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the output (say parser.cc, parser.hh, location.hh, etc.). They are only in
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charge of generating the parser and its auxiliary files, they do not
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generate the XML output, the parser.output reports, nor the graphical
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rendering.
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The bits of information passing from bison to the backend is named
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"muscles". Muscles are passed to M4 via its standard input: it's a set of
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m4 definitions. To see them, use `--trace=muscles`.
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Except for muscles, whose names are generated by bison, the skeletons have
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no constraint at all on the macro names: there is no technical/theoretical
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limitation, as long as you generate the output, you can do what you want.
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However, of course, that would be a bad idea if, say, the C and C++
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skeletons used different approaches and had completely different
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implementations. That would be a maintenance nightmare.
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Below, we document some of the macros that we use in several of the
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skeletons. If you are to write a new skeleton, please, implement them for
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your language. Overall, be sure to follow the same patterns as the existing
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skeletons.
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## Symbols
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In order to unify the handling of the various aspects of symbols
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(tag, type_name, whether terminal, etc.), bison.exe defines one
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macro per (token, field), where field can has_id, id, etc.: see
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src/output.c:prepare_symbols_definitions().
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The various FIELDS are:
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- has_id: 0 or 1.
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Whether the symbol has an id.
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- id: string
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If has_id, the id. Guaranteed to be usable as a C identifier.
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Prefixed by api.token.prefix if defined.
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- tag: string.
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A representation of the symbol. Can be 'foo', 'foo.id', '"foo"' etc.
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- user_number: integer
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The assigned (external) number as used by yylex.
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- is_token: 0 or 1
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Whether this is a terminal symbol.
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- number: integer
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The internalized number (used after yytranslate).
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- has_type: 0, 1
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Whether has a semantic value.
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- type_tag: string
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When api.value.type=union, the generated name for the union member.
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yytype_INT etc. for symbols that has_id, otherwise yytype_1 etc.
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- type
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If it has a semantic value, its type tag, or, if variant are used,
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its type.
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In the case of api.value.type=union, type is the real type (e.g. int).
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- has_printer: 0, 1
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- printer: string
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- printer_file: string
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- printer_line: integer
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If the symbol has a printer, everything about it.
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- has_destructor, destructor, destructor_file, destructor_line
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Likewise.
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### b4_symbol_value(VAL, [SYMBOL-NUM], [TYPE-TAG])
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Expansion of $$, $1, $<TYPE-TAG>3, etc.
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The semantic value from a given VAL.
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- `VAL`: some semantic value storage (typically a union). e.g., `yylval`
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- `SYMBOL-NUM`: the symbol number from which we extract the type tag.
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- `TYPE-TAG`, the user forced the `<TYPE-TAG>`.
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The result can be used safely, it is put in parens to avoid nasty precedence
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issues.
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### b4_lhs_value(SYMBOL-NUM, [TYPE])
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Expansion of `$$` or `$<TYPE>$`, for symbol `SYMBOL-NUM`.
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### b4_rhs_data(RULE-LENGTH, POS)
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The data corresponding to the symbol `#POS`, where the current rule has
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`RULE-LENGTH` symbols on RHS.
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### b4_rhs_value(RULE-LENGTH, POS, SYMBOL-NUM, [TYPE])
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Expansion of `$<TYPE>POS`, where the current rule has `RULE-LENGTH` symbols
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on RHS.
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-----
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Local Variables:
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mode: outline
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mode: markdown
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fill-column: 76
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ispell-dictionary: "american"
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End:
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Copyright (C) 2002, 2008-2015, 2018 Free Software Foundation, Inc.
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