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Use inline for small operations.
* data/lalr1.cc (symbol_base_type, symbol_type) (stack_symbol_type): Declare constructor and other operations as inline. (yy_destroy_): Inline.
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@@ -1,3 +1,11 @@
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2008-11-09 Akim Demaille <demaille@gostai.com>
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Use inline for small operations.
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* data/lalr1.cc (symbol_base_type, symbol_type)
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(stack_symbol_type): Declare constructor and other operations as
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inline.
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(yy_destroy_): Inline.
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2008-11-09 Akim Demaille <demaille@gostai.com>
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2008-11-09 Akim Demaille <demaille@gostai.com>
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Introduce a hierarchy for symbols.
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Introduce a hierarchy for symbols.
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@@ -462,10 +462,10 @@ m4_ifdef([b4_stype],
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struct symbol_base_type
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struct symbol_base_type
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{
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{
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/// Default constructor.
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/// Default constructor.
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symbol_base_type ();
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inline symbol_base_type ();
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/// Constructor.
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/// Constructor.
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symbol_base_type (const semantic_type& v, const location_type& l);
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inline symbol_base_type (const semantic_type& v, const location_type& l);
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/// Return the type of this symbol.
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/// Return the type of this symbol.
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virtual int type_get () const = 0;
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virtual int type_get () const = 0;
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@@ -488,40 +488,40 @@ m4_ifdef([b4_stype],
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/// \param yymsg Why this token is reclaimed.
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/// \param yymsg Why this token is reclaimed.
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/// If null, print nothing.
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/// If null, print nothing.
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/// \param s The symbol.
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/// \param s The symbol.
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void yy_destroy_ (const char* yymsg, symbol_base_type& yysym) const;
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inline void yy_destroy_ (const char* yymsg, symbol_base_type& yysym) const;
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/// Element of the stack: a state and its attributes.
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/// Element of the stack: a state and its attributes.
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struct symbol_type : symbol_base_type
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struct symbol_type : symbol_base_type
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{
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{
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/// Default constructor.
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/// Default constructor.
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symbol_type ();
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inline symbol_type ();
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/// Constructor.
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/// Constructor.
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symbol_type (state_type s,
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inline symbol_type (int t,
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const semantic_type& v, const location_type& l);
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const semantic_type& v, const location_type& l);
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/// The symbol type.
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/// The symbol type.
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int type;
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int type;
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/// Return the type corresponding to this state.
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/// Return the type corresponding to this state.
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virtual int type_get () const;
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virtual inline int type_get () const;
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};
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};
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/// Element of the stack: a state and its attributes.
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/// Element of the stack: a state and its attributes.
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struct stack_symbol_type : symbol_base_type
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struct stack_symbol_type : symbol_base_type
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{
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{
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/// Default constructor.
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/// Default constructor.
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stack_symbol_type ();
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inline stack_symbol_type ();
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/// Constructor.
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/// Constructor.
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stack_symbol_type (state_type s,
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inline stack_symbol_type (state_type s,
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const semantic_type& v, const location_type& l);
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const semantic_type& v, const location_type& l);
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/// The state.
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/// The state.
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state_type state;
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state_type state;
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/// Return the type corresponding to this state.
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/// Return the type corresponding to this state.
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virtual int type_get () const;
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virtual inline int type_get () const;
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};
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};
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/// Stack type.
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/// Stack type.
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